

Blizzard Leisure has launched a big replace to World of Warcraft: Dragonflight on this week’s weekly reset, Tuesday, January 10, 2023.
This stability replace primarily focuses on a superb portion of the sport’s DPS lessons, tweaking them to carry out higher in Mythic+ dungeons and Raid situations. Lessons like Preservation Evokers, Retribution Paladins, Shadow Clergymen, and, Warlocks are all getting a glance, with different lessons following go well with.
Listed below are the patch notes on the January 10 class tuning replace.

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WoW Dragonflight Class Tuning Patch Notes (January 10)
Lessons
Demon Hunter
- The Hunt’s injury over time impact now not offers an extra tick on utility. Harm dealt over the whole period stays unchanged.
- Vengeance
- Thick Pores and skin armor bonus elevated to 130% (was 100%)
- Calcified Pores and skin preliminary injury discount worth elevated to 12% (was 10%)
- Painbringer period elevated to six seconds (was 5 seconds)
Druid
- Feral
- All skill injury elevated by 3%.
Evoker
- Devastation
- Hearth Breath injury elevated by 10% for Devastation specialization solely. Doesn’t apply to PvP fight.
- Lay Waste will increase Deep Breath injury by 15%/30% (was 10%/20%).
- Eternity Surge injury elevated by 10%.
- Firestorm injury elevated by 20%.
- Eye of Infinity generates 2 Essence on essential strike (was 1 Essence).
- Spellweaver’s Dominance will increase essential strike injury to 230% (was 220%).
- Iridescence injury bonus elevated to twenty% (was 15%).
Hunter
- Survival
- All skill injury and pet injury elevated by 2%.
- Butchery and Carve injury elevated by 10%.
- Fury of the Eagle injury elevated by 10%.
- Wildfire Bomb injury elevated by 15%.
Mage
- Hearth
- Flamestrike injury elevated by 15%.
- Dwelling Bomb injury elevated by 25%.
- Frost
- Frostbolt injury elevated by 20%.
- Ray of Frost injury elevated by 40%.
- Glacial Spike injury elevated by 10%.
Monk
- Brewmaster
- Efficacy of Stagger in opposition to Magical injury elevated to 45% (was 35%).
- Cooldown of Celestial Brew lowered to 45 seconds (was 60).
- Mistweaver
- All therapeutic elevated by 5%.
- Vivify therapeutic elevated by an extra 5%.
- Blackout Kick injury elevated by 6%.
- Rising Solar Kick injury elevated by 8%.
- Tiger Palm injury elevated by 15%.
- Spinning Crane Kick injury elevated by 5%.
- Woke up Faeline now transfers 70% of Spinning Crane Kick’s injury into therapeutic (was 60%).
Paladin
- Retribution
- Crusader Strike injury elevated by 40%.
- Blade of Justice injury elevated by 25%.
- Ultimate Reckoning injury elevated by 15%.
- Protect of Vengeance’s cooldown lowered to 90 seconds (was 120 seconds).
Priest
- Holy
- All therapeutic carried out elevated by 3%.
- Shadow
- Targeted Will gives 10% injury discount for Shadow (down from 15%).
- Thoughts Blast injury elevated by 15% (Shadow solely).
- Thoughts Flay injury elevated by 15% (this contains Thoughts Flay: Madness, however not the proc from Idol of C’Thun).
- Thoughts Spike injury elevated by 15%.
- Void Torrent injury elevated by 15%.
- Devouring Plague injury elevated by 15%.
Rogue
- Outlaw
- Exact Cuts (Expertise) – Lowered bonus to Blade Flurry injury per lacking goal beneath its most to 2% (was 3%).
Warlock
- Affliction
- Agony injury elevated by 5%.
- Corruption injury elevated by 5%.
- Drain Soul injury elevated by 10%.
- Pandemic Invocation injury elevated by 20%.
- Seed of Corruption injury elevated by 5%.
- Shadow Bolt injury elevated by 10%.
- Siphon Life injury elevated by 10%.
- Unstable Affliction backlash injury is now not elevated from elevated injury dealt modifiers or results that enhance Unstable Affliction’s injury.
- Destruction
- Channel Demonfire injury elevated by 10%.
- Rain of Hearth injury elevated by 15%.
- Soul Hearth injury elevated by 20%.
- Infernal and Blasphemy Immolation injury elevated by 10%.
- Conflagrate injury elevated by 10%. This alteration doesn’t apply to PvP fight.
- Immolate injury elevated by 10%. This alteration doesn’t apply to PvP fight.
- Incinerate injury elevated by 15%. This alteration doesn’t apply to PvP fight.
Participant vs. Participant
Demon Hunter
- Soul Rending leech bonus lowered by 40% in PvP fight.
- Havoc
- Glimpse (PvP Expertise) – Harm discount lowered to 35% (was 75%).
- Essence Break’s injury bonus for Chaos Strike and Blade Dance lowered by 37.5% in PvP fight.
- Soulrend injury lowered by 16.7% in PvP fight.

Evoker
- Preservation
- Vitality Loop’s mana regeneration lowered by 25% in PvP fight.
Mage
- Arcane
- Siphon Storm’s effectiveness lowered by 50% in PvP fight.
- Frost
- Glacial Spike – Lowered Glacial Spike’s injury enhance from Mastery: Icicles by 25% in PvP fight. This might be mirrored within the tooltip in a later patch.
Monk
- Blackout Kick injury elevated by 30% in PvP fight (was 15%).
- Tiger Palm injury elevated by 30% in PvP fight (was 15%).
- Mistweaver
- Rising Solar Kick now offers 12.5% extra injury in PvP (was 25%).
- Windwalker
- Thunderfist injury lowered by 40% in PvP fight.
- Skyreach will increase essential strike likelihood by 30% in PvP fight (down from 50%).
- Fists of Fury injury elevated by 15% in PvP fight.
Priest
- Flash Heal therapeutic is elevated by 30% in PvP fight (was 20%).
- Holy
- Heal therapeutic is elevated by 35% in PvP fight (was 25%).
- Holy Phrase: Serenity therapeutic is elevated by 15% in PvP fight.
- Shadow
- Shadow Phrase: Dying injury lowered by 30% in PvP fight for Shadow solely (was 20%).
- Thoughts Blast injury lowered by 25% in PvP fight for Shadow solely.
- Thoughts Spike injury lowered by 25% in PvP fight.
- Devouring Plague injury lowered by 25% in PvP fight.
- Vampiric Contact injury lowered by 5% in PvP fight (was elevated by 10%).
- The proc charge of Shadowy Perception has been lowered by 25% whereas in PvP fight.
- The proc charge of Surge of Darkness has been lowered by 25% whereas in PvP fight.
Rogue
- Assassination
- Improved Garrote’s Garrote injury bonus lowered by 40% in PvP fight.
- Iron Wire’s injury discount debuff now has a PvP period of 4 seconds (was the bottom 8 seconds).
Warlock
- Demonology
- Demonic Energy unleashes a Felstorm that offers 150% elevated injury in PvP fight (was 400%).
- Demonfire injury elevated by 75% in PvP fight.
- Dreadbite injury lowered by 10% in PvP fight.
Warrior
- Defensive Stance now reduces injury carried out by 15% (was 20%) in PvP fight.