
The following journey we’re going to take a look at, Prisoner 13, is already adjoining to better fame. It takes place in Revel’s Finish, the jail that Chris Perkins created to tie into the Dungeons & Dragons film that will probably be popping out shortly (on the time of this writing). This journey is firmly set within the Forgotten Realms (though it may be transformed utilizing related conventions), and it’s additionally the preview journey that was launched as a teaser for this anthology.
If you’re following alongside, it shouldn’t be a shock that this journey is for 4th-level characters.
Spoiler Warning
As will all the different adventures we’re , I’m not planning on revealing each twist and switch within the journey, however I’m going to speak sufficient in regards to the journey that there will probably be some spoilers. If you happen to plan on taking part in on this journey, it is best to in all probability soar off proper about . . . now.
The Hook
A defend dwarf clan from Gauntylgrim misplaced numerous their fortune when it was stolen by a member of their clan. She was remanded to Revel’s Finish for her actions, however the clan is in dangerous form, and has managed to search out the vault the place she saved the stolen treasure. The dwarven prisoner is the one one with the important thing to the vault. They tried to get her launched, however the Lord’s Alliance representatives that make these selections denied her parole.
If the PCs are working for the Golden Vault, they get recruited to assist the fortunes of the dwarven clan by coming into Revel’s Finish and discovering out the place the bottom line is. In the event that they aren’t working for the Golden Vault, a member of the Defend Dwarf clan decides to chop the PCs in on a proportion of the treasure if they’ll get into Revel’s Finish and discover out about the important thing.
The Setting
Many of the journey isn’t going to happen there, however relying on if the participant characters wish to observe the plan set out by the dwarf who employed them, they begin off in Luskan, on a ship sure for Revel’s Finish, undercover. The remainder of the journey is about within the jail itself, which is situated within the frosty northern location of Icewind Dale.
This has been the primary journey on this anthology with numerous setting-specific particulars. Whereas it’s straightforward sufficient to disregard them, they actually do add loads to the feel of the journey, particularly if you wish to use Revel’s Finish as a plot level in future campaigns set within the Forgotten Realms. There may be some backstory on how the Lord’s Alliance runs the place, in addition to one other faction that has its personal curiosity within the location as effectively.
Heist Tropes
Whereas the PCs are introduced with a particular plan, the journey additionally particulars another choices that they could take in the event that they wish to freestyle a plan. Normally, the PCs are going to be disguising themselves to enter a jail, and are ready for the eventuality that they could want to interrupt a prisoner out of incarceration.
As a twist, the PCs might not want to interrupt the prisoner out of jail, however they could want to have the ability to steal one thing for her, after which get it again to its unique location with out being came upon.
There are additionally some easy-to-implement guidelines on figuring out patrols within the jail, the DC to cover or get out of hassle when patrols come round, and the variations in safety when the alert degree within the jail has been raised.
Particulars
There are numerous particulars to be found on this journey. There are charts that decide the personalities of a number of the different prisoners on the jail, in addition to their crimes. There are secrets and techniques held by the warden, in addition to the disposition of the members of the Lord’s Alliance current on the jail. There may be numerous texture for the PCs to snag in the event that they resolve to take action.
Creatures
Most of this journey sees the PCs coping with humanoids of varied varieties, though relying on who the PCs work together with, there’s additionally a possessing undead, and what may very well be a enjoyable encounter with a Spectator that is aware of precisely who ought to and shouldn’t be current on the jail.
After Motion
This is likely one of the first adventures that mentions what occurs if the PCs do one thing that the Golden Vault wouldn’t approve of, and I recognize that element. Assuming the PCs haven’t determined to go on a homicide spree to get the job executed, the Golden Vault as soon as once more provides them a magic merchandise as cost, however this time round, the rarity jumps as much as uncommon.
The treasure from the Defend Dwarf clan is substantial. Not solely do they get some cash and gems for his or her hassle, however there’s additionally a collection of magic gadgets that they’ll achieve as effectively. If you’re taking part in this as a marketing campaign, this workforce is fairly well-outfitted for a 4th degree group of adventurers. It’s value noting that solely one of many potential gadgets they get from the Defend Dwarf clan is an attunement merchandise.
Ideas
I’m going to level out that I’m greater than prepared to put on my biases on my sleeve, and the Forgotten Realms lore on this one warms my coronary heart. I particularly like that the lore on this journey isn’t a lot leaning on previous canon, however constructing on new connections that make sense for the setting. I like the chances that the jail and the way it’s run current for Forgotten Realms campaigns.
I additionally actually take pleasure in that there’s a mechanical means of monitoring patrols and safety ranges that provide you with a stable algorithm to depend on that aren’t an excessive amount of to cope with. In truth, these are guidelines that might simply be ported to different related adventures.
There may be additionally a pleasant flexibility on this journey, in that the PCs are given an apparent plan from their employer, however the journey itself additionally incorporates some info if the PCs resolve to aim different choices past simply posing as guards that work on the jail.