Roleplaying Suggestions Publication #1220
Three MegaDungeon Suggestions
So, within the coming weeks I’ll be sharing some megadungeon suggestions and assets. These shall be for any megadungeons, not simply Dungeon23 stuff, to maintain it as helpful to as many RPT GMs as potential.
And as we speak I’ve three suggestions for you primarily based on questions from RPT GM Gabe.
However first, because of everybody who despatched in Dungeon23 and megadungeon assets. I’ve began compiling them on this Google Sheet. Be at liberty to e-mail me with any nice assets you come throughout:
Dungeon23 Hyperlinks & Sources
RPT GM Gabe asks:
I’m involved about my very own over-preparing/perfectionist tendencies getting in the best way of constructing one thing shortly every day. I do know after I’ve tried to do ‘mild’ journey/dungeon prep up to now, I’ve typically fallen down a rabbit gap about what issues I have to learn or analysis to do the venture ‘proper.’
After I first examine Dungeon23, my mind instantly started questioning concerning the process of what immediate I may probably give myself that I knew sufficient about to do 365 rooms, and the way a lot background studying and template discovering I would want to do earlier than getting began. Which feels very in opposition to the vibe, however nonetheless led to some anxiousness round one thing I need to do for enjoyable.
What I really feel like I want most is assist figuring out when to say “I’m carried out” sooner, if that is sensible?
I’ve encountered such wandering monsters earlier than. Listed below are 3 ways I’ve averted them and earned full XP:
1. Use Stat Blocks
A stat block is a templated checklist of information. It makes a process repeatable and constant, which speeds issues up. The very best half: after filling out every line in a stat block you already know you might be carried out!
Right here’s a pleasant and easy stat block for a megadungeon room:
Identify: Name it one thing cool and descriptive.
Location: What’s the setting like?
Battle: Impediment, lure, hazard, puzzle, or foe?
Reward: Treasure, plot level, or discovery?
Description: Three notable particulars, or a line describing the scenario.
Easy Room Stat Block
Room Stat Block Instance
On the entrance gate that the PCs should move via to enter the preserve, guards attempt to shake the social gathering down.
Location: North Gate, 10’x10′ soiled guard room, physique odor, 2 unshaven guards.
Battle: A requirement for 10 gp per PC or worth in form.
Reward: Potential contacts (bribable), 25 xp/guard, random pocket contents
I really feel this represents an ideal entry for Dungeon23. And also you don’t want greater than three particulars per line. Like haiku, constraint breeds creativity.
Create or discover stat blocks that match how you consider the several types of recreation items, similar to NPCs, treasure objects, places, and occasions. Tweak as desired!
2. Determine Out the Entire, First
It’s robust arising with random concepts for rooms on the fly. Writing prompts assist. However my mind likes to create lists and inventories of issues. So I begin with a megadungeon location theme. You then brainstorm all of the components or sub-locations. And in flip, that checklist turns into your room inspiration checklist.
1d12 MegaDungeon Location Themes
- Fortress in a Pocket Dimension
- Inside a Useless God
- Inside a Large Shifting Machine
- Inside an Lively Volcano
- Dyson Sphere Containing a Dice World
- A Collection of Retains Floating in a Cloud Complicated
- A Jail Close to a Leaking Nuclear Plant
- A Haunted Monastery
- Mines for Particular Materials
- Sanitarium Close to a Comet Crash
- A Large Vessel that Travels the Planes
- World Tree of Damaged Demi-Gods
For instance, a brainstorm provides me these potential sections or “ranges” for a haunted monastery:
- Temple complicated
- Kitchen space
- Waste and sewage space
- Particular Tower
- Dungeon beneath the temple
- Sleeping quarters
- Management quarters
There are not any fallacious solutions. It’s fiction in spite of everything.
Then select a piece, flip it right into a 5 Room Dungeon, and create a stat block for every room. Add extra rooms to flesh out ranges as desired!
3. Create Construction for Prep in Your Life
If I had been a betting individual, I guess I may predict what you’re doing at any given time on a mean day if I knew what you probably did at the moment for the previous a number of weeks. That’s as a result of we’re creatures of behavior. Put one other means, your 1440 minutes a day are already spoken for. And since we are able to’t save, create, or invent time, we should carve it out of our current every day life for something new we need to squeeze in.
To create a room stat block each day behavior, we should cease one thing we’re already doing habitually, and substitute it with our new every day behavior.
I cowl this in Day 2 of my 7-Day GM Group Problem, which is no-charge for RPT GMs. Enroll right here:https://www.roleplayingtips.com/gm-organization-challenge/
I hope the following pointers assist beat again author’s block and perfectionism a bit.
Have extra enjoyable at each recreation!