This week ENterplanetary DimENsions presents a world of order the place future’s scales are eternally compelled to a peculiar stability: Lawful Luria!

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At any time when errant newcomers arrive right here the identify Luria naturally interprets into their minds no matter their native tongue—for this isn’t merely a planet however the synthesis of regulation itself. Order is so prevalent right here that it’s identified all through the galaxy for its dependably dependable construction, the envy of galactic empires that vie to be so secure. This world’s embodiment of regulation is a certainty borne by the highly effective power inside its core, making virtually all the things upon it bent to the sense of unyielding justice suffused into its creator: the Echo Emperor.

Order suffuses all the things in Luria from the straightforward and largely rustic lives of farmers, fishers, loggers, and miners in its distant reaches (all the time extracting or producing precisely the quantities they’re tasked for) to the busy, bureaucratic, and productive environs of its wondrous cities. These settlements are laden with applied sciences that the majority lurians will die with out ever understanding—half magical, half technological, and thriller to all however alchemists sanctioned by the Council of Order—used for a wide range of means however most of all to police the world for potential rebellious acts amongst its populace or daring transgressions towards regulation.

Planar Traits. Luria has the next planar traits and the Narrator ought to make use of the gang encounter ingredient whereas in settlements, in addition to any others which might be acceptable for a given locale on the planet. When it’s attainable to take action, noticing one in every of these encounter components earlier than it’s too near keep away from requires a DC 17 Engineering test.

Prison Containment

Behaviors not thought-about lawful are essentially stamped out in Luria, reported by these devoted to the edicts of the Echo Emperor or extra typically detected through the myriad surveillance units scattered throughout its settlements. Criminals are compelled by this oppressive surveillance to behave with excessive secrecy, unimaginable care, and over lengthy durations of time lest their very presence draw enforcers from the Council of Order.

The dimensions of a settlement, the variety of enforcer officers inside it, and the prevalence of lurian sensors there are on the Narrator’s discretion.

Enforcers of Order

Luria stays so overwhelmingly lawful thanks largely to the large variety of folks licensed to dispense each judgment and punishment: enforcers. Solely lead enforcers are devoted totally to sustaining the rule of regulation (every hand chosen and thoroughly schooled by the Council of Order) and virtually all different enforcer officers are as integral all through the world because the esoteric arcana-scientific units they rely on to do their thankless work—they stroll among the many populace as bureaucrats, gardeners, retailers, automobile drivers, and at numerous different much less zealous labors, leaping into motion the moment they spot a felony. A settlement’s measurement determines the statistics for its lead enforcer and any officers underneath their command (see Desk: Lurian Settlements).

Desk: Lurian Settlements

Lurian Sensors

Technoenchanted relics are seamlessly woven all through the planet as cobblestones, doorknobs, braziers holding eternally burning flames, and numerous different innocuous objects. It’s by means of these instruments that the world’s lawful presence is most powerfully felt, drawing out the essence inside a transgressor and displaying it for all to see.

Alignment Traits. Any Chaotic, Evil, or Good auras from alignment traits grow to be seen to creatures inside 60 ft. That is principally used to root out Chaotic creatures (who continually radiate a kaleidoscopic aura like a current transgressor), however valuable few perceive Arcana properly sufficient to know the distinction (golden gentle for Good auras, fiery purple for Evil auras) so report all of them the identical.

Prison Auras. At any time when a creature commits an illegal act—from one thing as petty as spitting on the sidewalk to as grisly an act as homicide—it makes a Charisma saving throw as per the Prison Auras desk. On a failure the creature emits a visual kaleidoscopic aura that may be seen from 60 ft away. On a failure by 5 or extra the creature is rattled at some point of the aura. On a failure by 10 or extra the creature additionally has drawback on means checks made to commit crimes whereas the aura is seen, and its transgression counts as a Chaotic alignment act. A creature that makes quite a few Chaotic alignment acts equal to or higher than its hit cube good points the Chaotic trait.

A creature with a felony aura could make an Perception test towards the identical DC to suppress the aura for quite a few minutes equal to its hit cube. An aura might be suppressed quite a few occasions equal to a creature’s proficiency bonus between lengthy rests.

The durations of various felony auras stack and skill checks made to suppress a felony aura with a number of durations makes use of the very best DC between them.
Particularly potent alignment acts (see Mergia) may typically set off a visual aura of the corresponding coloration, although it might solely be seen from 30 ft away and its length is halved.

Desk: Prison Auras

Crime

Examples

Examine and Save DC

Aura Period

Petty​

Jaywalking, talking lies, spitting, truancy​

10​

1 minute​

Lesser​

Driving unlicensed, brazenly questioning the Council of Order, public lewdness, trespassing​

13​

10 minutes​

Average​

Breaking an coming into, impersonation, minor theft, spreading propaganda​

16​

1 hour​

Main​

Aiding treason, grand theft, intentional hurt, plotting towards the state​

19​

1 day​

Excessive​

Immediately defying the Council of Order, homicide, open riot, treason​

22​

1 week​

Echoing Emperor

All of Luria features underneath the gaze of a personification of the potent aura that imposes lawfulness on the planet. This entity speaks to the ruler of the realm (or whoever would possibly finest grasp energy) by means of goals and quiet whispers till a compact is agreed to and it takes over, rejoining the Council of Order (a quartet of forgotten gods with Lawful auras) and persevering with its eons of rule. Although the Echo Emperor could also be slain it can’t be destroyed whereas Luria nonetheless exists, as sure to take management of the world because the solar is to rise.

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Echo Emperor Problem 15

Legendary Medium aberration 13,000 XP
AC 123 (pure armor)
HP 221 (26d8+104; bloodied 110)
Velocity 40 ft., fly 30 ft. (hover)

STR

DEX

CON

INT

WIS

CHA

14 (+2)​

13 (+1)​

19 (+4)​

18 (+4)​

15 (+2)​

22 (+6)​

Proficiency +5; Maneuver DC 15
Saving Throws Str +7, Dex +6, Wis +7
Expertise Arcana +9 (+1d4), Engineering +9 (+1d12), Historical past +9, Perception +7 (+1d12), Intimidation +11, Notion +7, Persuasion +11 (+1d12)
Harm Resistances lightning, psychic; harm from nonmagical weapons
Situation Immunities fatigue, strife, surprised
Senses darkvision 120 ft., passive Notion 22
Languages Celestial, Widespread, Draconic, Infernal; telepathy 100 ft.

Legendary Resistance (2/Day). When the emperor fails a saving throw, it might select to succeed as an alternative. When it does so, one in every of its normally invisible different heads turns into seen.

Overwhelmingly Lawful. The emperor radiates a potent Lawful aura. When a Chaotic creature begins its flip inside 20 ft of the emperor or first enters into that space, it makes a DC 19 Charisma saving throw or turns into rattled till the beginning of its subsequent flip.

Reactive Heads. The emperor can take three reactions per spherical, however not multiple per flip.

Spellcasting. The emperor is a twelfth degree spellcaster. Its spellcasting means is Charisma (spell save DC 19, +11 to hit with spell assaults). It has the next spells ready:

Cantrips (at will): calculate, stunning grasp, true strike, vicious mockery

1st-level (4 slots): arcane riposte, magic missile, searing equation, defend, thunderwave

2nd-level (3 slots): detect ideas, power of will, scorching ray, zone of fact

Third-level (3 slots): blood-writ discount, haste, lightning bolt, gradual

4th-level (3 slots): banishment, mindshield, phantasmal killer

Fifth-level (2 slots): eldritch dice, geas, warrior’s instincts

Sixth-level (1 slot): chain lightning, true seeing

Triumvirate. The emperor has benefit on Notion checks and on saving throws towards being blinded, charmed, deafened, frightened, or knocked unconscious. When casting a spell that requires focus the emperor chooses one head that’s not already concentrating on a spell to take action, and at any time when the emperor takes harm just one head (its selection) makes a Structure saving throw to take care of focus on a spell.

ACTIONS
Multiattack. The emperor assaults thrice. It may well exchange any assault with the casting of a spell of Third-level or decrease, or exchange two assaults with the casting of a spell of any degree.

Fist of Regulation. Melee Weapon Assault: +8 to hit, attain 5 ft., one goal. Hit: 20 (4d8+2) magical bludgeoning harm.

BONUS ACTIONS
Draw Arcana (Recharge 5–6). The emperor expends as much as 12 hit cube, regaining spell slots of a complete degree equal to half the variety of expended hit cube.

REACTIONS
Arcane Riposte (1st-Stage; V, S). When a creature makes a melee assault towards it, the emperor makes a melee spell assault towards the attacking creature. If the emperor hits, the creature takes 10 (3d6) acid, chilly, fireplace, lightning, poison, or thunder harm.

Power of Will (2nd-Stage; V, S). The emperor reduces the harm it takes from an assault that hits it by 17 (2d10+6).

Defend (1st-Stage; V, S). When the emperor is hit by an assault or focused by magic missile, it good points a +5 bonus to AC (together with towards the triggering assault) and immunity to magic missile. These advantages final till the start of its subsequent flip.

LEGENDARY ACTIONS
The emperor can take 3 legendary actions, selecting from the choices under. Just one legendary motion can be utilized at a time and solely on the finish of one other creature’s flip. It regains spent legendary actions initially of its flip.
Assault. The emperor makes an assault.

Solid Spell (Prices 1 to three Actions). The emperor casts a spell of as much as Third-level. Every spell degree prices 1 legendary motion.

Threadwalker (Prices 2 Actions). The emperor teleports to an unoccupied 5-foot sq. inside 20 ft of it however provokes alternative assaults as if it used its motion as an alternative. Some other assaults or results that affected the emperor because the begin of the final flip now not have an effect on it until they might even have affected the emperor in its new location. For instance, if the emperor had taken 23 poison harm and been poisoned by a spell however its new location was not within the space of the breath weapon, it regains these hit factors and isn’t poisoned.

Revolving Revolution

Regardless of the inevitability of the Council of Order and the prevalence of lawful citizenry there’s all the time a riot afoot. Bureaucrats pissed off by the pointlessness of their roles in society, cities unsettled by their gradual floor ahead, commoners dissatisfied with the rigidity of their world, and enforcers with a thoughts to make the regulation as an alternative of dispense it quietly plot in secret and distant locations to behave when their treachery is revealed. Luria’s historical past is riddled with the accounts of courageous army actions taken to quash these revolutions earlier than they’ll take maintain, and the few that succeed are nonetheless finally doomed for because the generations go the Echo Emperor returns to resume its maintain upon civilization.

Great Commerce

Intergalactic commerce is paramount on Luria as a result of issues not often go awry—offered the suitable persons are despatched to make the transaction—and it serves as a hub of mercantilism for quite a few area routes. Though all the things is bought at a large 20% low cost from its listed worth, the supply of an merchandise varies extensively. Whereas there is no such thing as a further value to find or ship one thing from one settlement to a different on this planet, the paperwork that grips it might make the wait moderately lengthy (use the rarity of an merchandise and the Purchasing Days column of Desk: Purchasing in Terrapolis to find out the size of the wait) and there are various cheapskates languishing in lurian prisons who did not abide the regulation throughout their keep.



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