by dysjunct
AGENDAS. These are the high-level targets. There’s three:
:bd6-1: Make sure the world feels actual.
:bd6-2: Make the PCs’ tales significant and necessary.
:bd6-3: Play to seek out out what occurs.
Every of those will get 2-3 paragraphs, though they might get extra. I imply, “making a narrative significant and related” is tough much more skilled writers. No complaints right here.
BASELINES. These are just a little lower-level than the Agendas. Should you’re unsure methods to tie one thing to an even bigger agenda, you do these. There’s additionally three. You at all times say:
:bd6-1: What the rules demand. (These are subsequent.)
:bd6-2: What the principles demand. Do not backtrack, fudge, undo, and so forth. If a rule says to do one thing, observe it.
:bd6-3: What honesty calls for. By no means mislead the opposite gamers. You are their solely window into the fictional world — eyes, ears, the whole lot. Do not deceive them. If a personality has incomplete info, that is tremendous, however say “you assume that…”, “it seems form of like….” or another phrase.
A sidebar on GMing for different video games. It reminds the mild reader that every RPG is totally different, and whereas some strategies are good throughout a number of video games, you should not assume that finest practices for one recreation are the identical for one more. All the recommendation on this guide is for ALTRPG.
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These agendas and tips are mainly how I GM anyway, so it’s good to already be on board.
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