Replace 1.41 is now on-line. It provides many enhancements in addition to new content material.

Expensive operators,

Replace 1.41 is now on-line. It provides many enhancements in addition to new content material.

The enemy AI has been improved to make it extra plausible and harmful. Now, the enemy will try and throw a grenade at a coated operator to get rid of them. As well as, the AI will higher use the quilt of the setting to guard itself. Lastly, a major optimization of the AI has been made to enhance the fluidity of the sport and proper many slowdowns.

To complete, non-obligatory aims are lastly out there and may be chosen within the mission configuration. 6 new rewards are to be gained on the finish of the mission and lots of gameplay enhancements have been made.

Cheers,
Helios

None HUD

4k 66

4k 65

[CHANGELOG]
GAMEPLAY:
CONTENT:
– Add: New award -> End a mission in daylight
– Add: New award -> End a mission by evening
– Add: New award -> End a mission on a customized map
– Add: New award -> End a mission with a job that modified place through the mission
– Add: New award -> End a mission with out NVG
– Add: New award -> End a mission with none firearm
– Add: New award -> End a mission with none person interface

GAMEPLAY:
– Add: Enemy throw grenades to flush out a hidden operator
– Add: New menu choice -> Elective duties
– Add: New interplay -> Seize an enemy if attacker is from behind
– Enhance: AI notion optimization
– Enhance: AI enemy tries to alter place if his cowl is ineffective
– Enhance: AI enemy chooses higher cowl location when it comes to the map
– Enhance: AI enemy chooses higher path when he’s in cowl
– Enhance: Subsequent collection of operator in fast orders when it comes to squads
– Enhance: Max duties from 5 to six
– Repair: A number of framerate breaks brought on by AI
– Repair: Participant couldn’t give orders “breach and clear” if protect used
– Repair: Pace error of participant crawling if unarmed
– Repair: Validation error of extraction job when it comes to Z-axis between operators and job

RENDERING:
– Add: New animation of unarmed crouching idle
– Enhance: Typefaces
– Enhance: Lifeless menu rendering
– Enhance: Higher checklist of operators in “Change operator” menu
– Enhance: Distance between major menu button and save/load buttons in map editor
– Enhance: UI “Press to skip” is invisible if excessive HUD is enabled
– Repair: A couple of errors about evening imaginative and prescient with scopes
– Repair: Arms might be invisible if eliminated gloves was used



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