In case you’ve by no means entered the metaverse, it seems you’re not alone.
A whopping 91 % have by no means even accessed the metaverse, based on the outcomes of a November survey by GetApp of virtually a thousand UK shoppers.
And of those that’ve entered the metaverse, most solely did so lately.
Of the 9 % which have tried the metaverse, 49 % first used it lower than six months in the past.
Based on the survey, some do need to check out the metaverse, however others aren’t or have issues in regards to the know-how.
Whereas 51 % of those that haven’t accessed the metaverse are all for doing so, 40 % mentioned they’re not in any respect, the highest causes being an absence of curiosity in metaverse know-how, a need to not rely upon know-how much more, or they don’t suppose it’s sensible due to the gear that’s required.
The metaverse in all probability isn’t a practical risk for a lot of the UK inhabitants at this level, mentioned Sukanya Awasthi, content material analyst at GetApp UK, in a press launch.
“GetApp’s examine reveals how UK shoppers have combined feelings relating to the metaverse,” he mentioned. “Nevertheless, regardless of this, shoppers general agreed that the metaverse is right here to remain and can influence everybody’s life to a sure extent.”
Based on the survey, 45 % mentioned the metaverse is right here to remain and can have an effect on everybody’s life to some extent, adopted by 34 % saying that it’s right here to remain, however just for a really small viewers. Solely 12 % thought the metaverse is right here to remain and can have an effect on everybody’s life to a fantastic extent.
Most individuals confused in regards to the metaverse
You’re not alone In case you haven’t heard in regards to the metaverse otherwise you’re confused about precisely what it’s.
Solely 37 % of these surveyed by GetApp mentioned they knew precisely what the metaverse meant.
An extra 30 % knew the title however didn’t know the idea, and 21 % knew the idea of the metaverse however didn’t know the title.
Of these surveyed that haven’t tried out the metaverse, 44 % mentioned they didn’t even know the way to enter the metaverse.
Others thought that the know-how wasn’t inexpensive, with 28 % saying it was too costly.
Some individuals thought the metaverse wasn’t prepared for the general public, with 20 % saying the know-how nonetheless wants to completely develop.
Gaming greatest driver for metaverse
Of these individuals who have tried the metaverse, most use it for gaming, based on the GetApp survey, with 62 % utilizing it for that goal.
In addition to gaming, socializing is the primary motive individuals like to make use of the metaverse.
Of these utilizing the metaverse for socializing, 33 % use it for interacting with different individuals, and 31 % use it to attend digital conferences and occasions.
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