The DnD Monster Guide is an superior useful resource to set the stakes of your sport, however what if you would like one thing extra customized? Perhaps you’ve your personal customized setting and the official DnD monsters don’t fairly slot in, or your gamers could be skilled sufficient to know what all of the monsters can do. By creating new ones, you’ll re-infuse a real sense of marvel to your world!
Easy methods to create your personal DnD monsters!
So, how do you get began? It could possibly really feel a bit intimidating for those who’ve by no means completed it earlier than, however I’ve damaged it down into 4 simple steps for you!
1. Premise: what sort of monster is it?
Earlier than you begin creating cool talents and assaults, take into consideration what it is. And I simply don’t imply to resolve if it will likely be a large spider or a chimera—take into consideration what you need your gamers to really feel once they encounter it. Need them to really feel disgusted? Add some slime and sticky issues on it. Need them to be scared? Make it exude darkness and energy (and take a look at our ideas for horror video games!).
Take into consideration how it may be related to the marketing campaign, too. Preventing 1d4 original-yet-random monsters is as pointless as preventing 1d4 wolves. So take a look at the plot of your marketing campaign, its worldbuilding, and the backstories of your characters. Then pull from these components to create it. Your gamers shall be much more engaged if the monster is related to their previous!
2. Goal: what’s it for?
Don’t give your monsters an existential disaster; their lives ought to have a objective! In the event that they really feel like random encounters, your gamers would possibly discover them boring, they usually’ll need to get on with it to proceed with the marketing campaign. Killing or working from the monster ought to have direct affect over the course of the marketing campaign. Listed here are some examples to encourage you!
- Foreshadowing: the monsters behave or look in a different way than anticipated. There’s a plot-relevant cause for that, and it will likely be revealed afterward.
- Hook: the monsters have a factor that may begin an journey (a cryptic message, a mysterious relic, a prisoner). In fiction, that is known as a MacGuffin.
- Preparation: for those who’re planning an enormous boss combat, you may give some monsters primary variations of the boss’ talents. This manner, the gamers can get an opportunity to hone particular abilities—and the boss battle will really feel like a pure call-back.
- Discovery: the monsters have one thing that shall be helpful to the gamers. This could possibly be a chunk of data, a clue to resolve a thriller, or one thing they’re defending.
- As a result of it is sensible: generally that is sufficient of a cause. It is sensible for an necessary place to have guards, and for the evil necromancer to be surrounded by undead!
We now have a complete weblog put up giving ideas for monster creation, so test it out earlier than transferring to the following step!
3. Prototype: don’t begin from scratch!
If creating stat blocks for dnd monsters feels intimidating, I’ve acquired excellent news for you! You don’t want to start out from scratch—as a substitute, begin with a stat block from the Monster Guide or from a complement just like the Tome of Beasts! Observe these steps:
- Choose a monster that has comparable talents to the one you’ve created.
- Tweak the stats so that they higher suit your idea and take away any talents that don’t make sense.
- Take talents from different monsters or create your personal.
Reality is, D&D 5e has an enormous catalog of monster talents, so you may all the time discover one which not less than resembles your idea. This shall be a a lot faster course of than ranging from scratch, and the consequence will most likely be far more balanced too! In fact, for those who’re feeling adventurous, you may check out the Dungeon Grasp’s Information for particulars on the best way to calculate monster stats from scratch.
4. Playtest your DnD monsters (and be able to re-do them!)
It doesn’t matter how effectively balanced and funky the monster is on paper—the actual take a look at is while you use it in-game! So while you deploy your monsters, take session notes about how the gamers reacted and the way the fight went. Then, after the session, think about tweaking the stat block earlier than the following encounter. Don’t fear concerning the gamers noticing inconsistencies—if the stats change, you may all the time say that no two particular person creatures are the identical. And if the brand new model acquired a brand new capability, possibly an evil wizard has been experimenting on animals!
However what if the monster is exclusive, like a boss? This may be a problem, as as soon as the monster is killed, the gamers will (most likely) not encounter it once more. You’ve got mainly three choices right here, every with its personal drawbacks:
- Partial playtesting: the boss has minions, so give them a lighter model of the boss’ talents. It’s positively not the identical, however it’ll allow you to take a look at the waters and see how the gamers react.
- Get a special group: put together a one-shot that includes the boss and run it with a special group. One-shots are usually extra experimental than full campaigns and gamers gained’t be as invested into their characters, so it’s a safer playtesting area.
- Playtest with your self: for those who don’t have a number of RPG teams and don’t need to discover one on-line, run an encounter the place you’re utilizing your gamers’ character sheets to kill the monster. Keep in mind that you’ve got a ton of behind-the-scenes data concerning the monster’s talents, so defeating it will likely be simpler for you than in your gamers!
However for those who don’t have time for that…

Is that… a large undead goat with 4 horns? You’ll have to open the e book to search out out!
If you wish to transcend official content material however don’t have time to create your personal monsters, there are a lot of dietary supplements with DnD monsters you may deliver into your sport! Kobold Press just lately launched their third Tome of Beasts with tons of recent creatures, in addition to 23 adventures that includes their monsters and over 300 pawns in your battlemaps. And it’s also possible to use Tome of Beasts monsters as templates in your personal (like we talked about in level 3)—your gamers won’t ever see it coming!
So, what are you ready for? Get the Tome of Beasts and create your subsequent monster immediately!
Observe World Anvil Weblog on WordPress.com
Need extra posts like this? Subscribe to the World Anvil weblog!