Quest 2 customers have a number of decisions relating to chopping the cable and taking part in PC VR video games over Wi-Fi. You possibly can go for one thing like a devoted dongle, or just configure your community for essentially the most optimum Wi-Fi setup, which normally means having your PC related on to the two.4/5Ghz router with an Ethernet cable and sustaining line of sight with the router. In case your PC has Intel’s newest Wi-Fi 6e AX1690 card although, that’s about to alter.
Intel introduced at CES 2023 that they’ve partnered with Meta to make higher use of its flagship Wi-Fi card by optimizing it to be used with Quest 2, which implies lowered latency and no want for Ethernet cables connecting to your PC.
As reported by Wi-Fi Now, Intel says its Killer Wi-Fi 6e AX1690 card is now able to utilizing its Double Join Know-how (DCT) for VR headsets like Quest 2. Though the product of an Intel/Meta partnership, Intel’s it’s possible different standalone headsets will profit too, together with Pico 4 and the newly unveiled Vive XR Elite too.
Intel says AX1690, which is suitable with the Intel’s Thirteenth-gen Core HX platform, is able to decreasing total wi-fi PC VR gaming latency from 30ms to only 5ms, primarily making it indistinguishable from typical wired connections, reminiscent of Hyperlink. We haven’t seen it in motion but, so we’re reserving judgment for now, nevertheless it mainly looks like having all of the performance of that slick $99 dongle from D-Hyperlink, albeit constructed into your PC gaming rig.
“I’m a agency believer that pushing the boundaries of wi-fi in VR and AR will solely be doable if the entire trade work collectively,” mentioned Meta Actuality Labs Wi-fi Know-how chief Bruno Cendon Martin. “I’m extraordinarily comfortable to see the announce right this moment by Intel Company Wi-fi CTO Carlos Cordeiro of the work we’ve been doing collectively to get Wi-fi PC VR to the following degree with Meta Quest and Intel Killer.”
Intel additionally launched a video to display the advantages of utilizing two simultaneous Wi-Fi connections which allow VR headsets to wirelessly entry knowledge instantly from a PC (1-hop) vs. by an entry level (2-hops) for lowered latency and higher PC VR gaming experiences all through the house.