Find out how to discover and full all Spectra Door challenges
Upon defeating Kale and clearing the principle story, Hello-Fi Rush presents you with a brand new activity. Hidden in many of the recreation’s tracks is a numbered Spectra Door resulting in a particular problem that places your information of the fight system to the check. Consider like the key missions from Satan Could Cry or the Alfheim challenges in Bayonetta. You might have possible already come throughout a minimum of one in all these doorways in your preliminary playthrough, however the recreation prevents you from coming into them till after the credit roll. When you want to squeeze extra mileage out of the sport and sort out this postgame quest, this information will go over learn how to discover each Spectra Door in Hello-Fi Rush and beat the challenges inside.
Hello-Fi Rush: Find out how to discover and full all Spectra Door challenges
Monitor 1 Spectra Door
You possibly can entry this Spectra Door quickly after you end Refrain 4 — the combat on the rooftop, to be extra particular. Make your approach to the primary constructing the place Smidge is positioned, head to the best, and look down. You must see a ledge you possibly can hop all the way down to, at which level you possibly can enter the Spectra Door and sort out your first problem, assuming you play so as.
This problem duties you with defeating 5 of the flying bomb-throwing enemies whereas remaining airborne as a lot as doable. Merely use your Magnet Seize to zip your self towards the enemies and carry out your normal aerial mild assault combo. Don’t fear should you by accident fall to the bottom a few instances; you solely fail the problem as soon as the timer hits zero, and the timer solely depletes if you land on the bottom.
Though the timer depletes extremely quickly, this could not pose a lot of an issue so long as you shortly bounce again up and Magnet Seize once more should you fall.
Monitor 2 Spectra Door
After the combat that introduces you to the blue-shielded enemies that require Peppermint to take care of, bounce up the transport containers and sprint to the ledge up above. The door must be clearly seen.
For this problem, you have to defeat 4 enemies, with the catch being that you would be able to solely deal injury to them inside 12 beats after you land a profitable parry. It’s possible that you’ve already gotten used to parrying by this level, particularly because the last boss virtually calls for it. However regardless: don’t panic. Patiently anticipate the enemy to flash, after which time the parry button a beat later. Needless to say the larger sword enemy has an assault during which he strikes for 2 beats in a row after the flash.
Upon touchdown the parry, a counter on the higher proper will present you what number of beats you’ve left to deal injury earlier than you must parry once more. When utilizing these 12 beats to assault, strive to not get too fancy together with your combos, as you solely have a few minute and 25 seconds to complete the problem.
From my expertise, even simply utilizing the usual mild assault combo must be sufficient to deal respectable injury to enemies earlier than your beats run out. And by touchdown your Beat Hits, you possibly can construct your Reverb Gauge sufficient to carry out your particular Jam Combos together with your accomplice for extra injury. When you have not purchased a minimum of one in all these from the store, undoubtedly achieve this and observe that you simply carry out them by hitting the accomplice button for the Beat Hit immediate as an alternative of the sunshine or heavy assault buttons.
When you nonetheless have beats left within the counter whereas an enemy strikes in to assault you, parrying it’s going to reset the counter, so preserve an eye fixed out as you assault. Moreover, observe that the identical 12-beat rule applies to Peppermint’s blaster when coping with the shielded enemy, so ensure that to parry it earlier than sending her out.
Monitor 3 Spectra Door
Within the room after the one the place the robotic congratulates you for surviving Zanzo’s assessments, head proper to seek out some ledges on a cliff you possibly can climb up. The Spectra Door is ready for you on the opposite aspect.
The outline for this problem tells you that you have to purchase one of many parry counter strikes you possibly can carry out together with your accomplice (i.e. Kick Shot, Love Faucet, or Excessive Alert) to finish it. Try this should you haven’t already. In apply, although, Korsica’s Excessive Alert is the least helpful of the three as a consequence of its low injury output, so follow the opposite ones.
This problem forces you to solely use these parry counters to wreck enemies, in any other case you’ll have to begin over. To carry out a parry counters, press the accomplice button precisely one beat after you parry an enemy assault. The timing for that is fairly particular, as you just about must be useless on with the beat for it to work. Though this may be difficult, it’s going to possible solely take a bit of little bit of apply so that you can land it constantly.
Monitor 4 Spectra Door
Upon coming into the massive room with the staircase shortly after going via the AR Labs entrance, transfer to the higher flooring to discover a generator for Korsica to activate. It will set off a platforming sequence you must full earlier than reaching the Spectra Door.
This problem is sort of precisely the identical because the earlier one, besides that you simply activate a kind of three strikes by hitting the accomplice button a beat after an ideal dodge relatively than a parry. That is really a bit trickier to do than it’s with the parry, as you must pay nearer consideration to your positioning when performing an ideal dodge. Ensure that to reposition your self after a dodge so that you simply keep near the enemy when getting ready to dodge once more. In any other case, chances are you’ll find yourself dodging too far-off from the assault for it to rely as an ideal dodge. If it appears to be like such as you dodged removed from the enemy, chorus from utilizing the accomplice button so that you simply don’t by accident fail the problem.
Monitor 5 Spectra Door
You possibly can entry this Spectra Door as quickly as you enter tha central hub space the place you converse with TEC-78. On the entrance, go proper and drop all the way down to the ledge beneath. Then, you’ll have to hop throughout a number of disc-shaped platforms that slowly orbit the central pillar. Leaping towards the left aspect will take you to the Spectra Door.
For this problem, you must land two Overkill Bonuses, completed by ending off an enemy with a Jam Combo. You could replenish one phase of your Reverb Gauge to carry out a Jam Combo, so you will have to land Beat Hits to construct it up with out killing greater than one of many three enemies within the problem. When you purchased the Fast Beat Hit from the store, you possibly can spam it to fill your gauge extra shortly than you possibly can with a typical Beat Hit on the finish of a combo. Alternatively, you possibly can gather a reserve battery someplace in Monitor 5 after which convey it to this combat to make use of if you want it.
Whichever technique you select, area your assaults fastidiously so that you don’t finish by accident killing a couple of enemy with a transfer aside from the Jam Combo.
Monitor 7 Spectra Door
Go to the room with the massive pillars and earlier than heading via the exit door close to the store, head to the best and stroll upstairs. You will note the Spectra Door behind the 2 robots.
This problem asks that you simply beat the entire enemies inside a minute and 30 seconds with out transferring the left stick (or the WASD keys if utilizing a keyboard). This may occasionally sound difficult, besides that you would be able to nonetheless use your Magnet Seize to maneuver near the enemy in addition to your dodges and parries to keep away from assaults. So long as you retain observe of enemy tells and bear in mind to not contact the stick or WASD keys, this must be pretty straightforward.
Monitor 8 Spectra Door
Within the underground space shortly after the room the place Mimosa says “Ugh, you’re simply as annoying as Kale’s been saying,” use Korsica on the generator to activate the platforming sequence. Full it, then head backward when you attain the breakable wall. Hop throughout the pipes and go previous the pendulum onto the ledge the place the Spectra Door awaits.
This subsequent problem merely has you defeating three enemies in a bit of over two minutes with out taking a single hit. Even only a fundamental grasp on Hello-Fi Rush‘s fight fundamentals will allow you to drastically right here. However to remain protected, you possibly can preserve your distance whereas whittling the enemies down with accomplice assaults. You might particularly need to do that with the bike enemy, as its assaults may be fairly intimidating to take care of up shut. After filling up the enemy’s stun gauge together with your companions, be happy to get shut and unload on them with no matter strikes and combos you like. Watch out to not let any enemies sneak in hits on you whereas trying to destroy the bike enemy’s protect mills.
Monitor 10 Spectra Door
As quickly as you head into the atrium, go proper and hop up the platforms to get to the higher ledge. As soon as there, undergo the holes within the partitions and bounce on the small mild close to the third wall to get previous it. Transfer a bit additional to succeed in the Spectra Door.
For this problem, you’ll really want to be sure you have spot-on rhythm. You’re required to realize a 85% Simply-Timing score or greater by the point you full it. As soon as once more, it helps to keep away from mixing up your combos an excessive amount of, as it’s going to make constantly timing your inputs on beat harder than it needs to be. Regulate the counter within the higher proper and make it possible for the left quantity stays above 85. If it’s a bit of bit beneath, don’t panic. Concentrate on staying on beat so the quantity can go up.
In fact, it’s essential to notice that this problem has you preventing the phoenix and the inexperienced four-legged robotic, that are a few of the trickier enemies within the recreation. When the phoenix is on hearth and within the air, go forward and use your Magnet Seize on it. The phoenix will try to counter it by triggering a dodge immediate, however instantly afterward, its flames shall be extinguished, leaving it open to assault. Exploiting this along with utilizing Korsica to blow out the flames when it will get nearer to the bottom will go a great distance.
For the four-legged enemy, don’t be afraid to make use of your particular assault straight away when you’ve got one saved as much as do away with its armor in a single fell swoop. As soon as it fires its blue projectiles, don’t stray too far-off from them. You’ll need to shortly shut in and chuck one of many projectiles again on the robotic with Macaron as soon as they land.
You discovered and accomplished the Spectra Door challenges in Hello-Fi Rush – What subsequent?
After you discover and clear all eight of those Spectra Door challenges in Hello-Fi Rush, you’ll achieve entry to an space referred to as the Spectra Hub Room. This space incorporates eight extra challenges which are harder than those you probably did beforehand. We are going to put out a information for this part as soon as we get previous it.