Within the overwhelming majority of cosmic archives if the planet LX-13 is designated in any respect it’s marked as too hostile for contact or surveying, labeled with the identical warnings as corrosive gasoline giants or locations of fixed tectonic upheaval. But its floor teems with vegetation and creatures—all completely deadly. From the soil to the air and even the bones of the useless every thing on this graveyard of crashed ships, doomed survivors, and impressive fools is akin to an invite from dying itself.
No civilization has been capable of develop on this homicide planet however native fauna and flora are among the many deadliest creatures wherever within the universe. From gestation till after dying the lifeforms pure to LX-13 possess a litany of defenses—serrated eggs and spiked birthmounds, poisonous blood, projecting venom sacks, explosive vascular methods, bark or bones that flip into shrapnel underfoot when dried out. What these creatures lack in mind they greater than make up for in brutality, ferocity, and savagery, and regardless of the scale of the forces or the heights of know-how arrayed towards them they at all times prevail when repelling guests to their world. A number of interstellar civilizations expressly forbid visiting this planet, and when a spacecraft is discovered to have been there it’s subjected to quarantine till it’s conclusively confirmed to be protected for contact.
Planar Traits. LX-13 has the next planar traits and the Narrator ought to make use of the acid, dense smoke, excessive chilly, excessive warmth, frigid water, heavy precipitation, excessive gravity, low gravity, reminiscence crystals, miring floor, toxic vegetation, speeding liquid, and powerful winds encounter parts. When it’s doable to take action, noticing one in every of these encounter parts earlier than it’s too near keep away from requires a DC 20 Notion test.
Notice. This planet will not be applicable for tier 0 and tier 1 events.
Playtest Supplies. In case ya missed it: Degree Up (A5E) – ENterplanetary DimENsions: Superb Archetypes & Unbelievable Feats Playtest.
Aggressive Air
The environment of this world is hostile and unforgiving, crammed with particulates that choke something that breathes it and react wildly when uncovered to the sanguine aftermath of violence.
Cloying Spores
Merely consuming the air of LX-13 is a harmful proposition, the intense pollination by native flowers step by step filling airways with accumulating spores that slowly choke victims to dying. After various hours equal to its hit cube a creature respiration the air of LX-13 suffers a stage of fatigue. Solely creatures that would not have to breathe or have corrosive biology (such because the Caustic Blood of a xenid) are resistant to this impact. In any other case avoiding the suffocating properties of the environment requires a strain go well with (see Guncalta) and advantageous or masterwork air protected (see Aquestio).
Reactive Environment
Even creatures that don’t draw breath usually are not protected from being savaged by this world’s air. At any time when a bloodied dwelling creature takes vitality injury on LX-13, if it’s not in an intact strain go well with it suffers an extra impact decided by the kind of vitality (see Desk: Reactive Environment). So long as the vitality injury will not be a part of a vital hit, a creature with at the very least one free hand can use its response to right away clamp down on its harm and stop the consequences of Reactive Environment.
Desk: Reactive Environment
Kind of Power |
Impact |
Acid |
The creature makes a DC 16 Dexterity saving throw or turns into slowed till the tip of its subsequent flip because the sudden corrosion’s impression spreads by spores into the lungs. |
Chilly |
The creature’s Velocity is diminished by 5 ft till the beginning of its subsequent flip because the spores round its physique flash-freeze into miniature obstacles. |
Hearth |
Ignited pollen is sucked into the creature’s veins dealing 2 (1d4) ongoing hearth injury till it makes use of a bonus motion to make a DC 12 Structure saving throw. |
Drive |
Localized strain fluctuates across the creature till the tip of its subsequent flip and it has drawback on Power and Dexterity checks. |
Lightning |
The creature makes a DC 8 Power saving throw or turns into confused till the tip of its subsequent flip as its nerves are thrown asunder. |
Necrotic |
The creature makes a DC 12 Knowledge saving throw or turns into rattled till the beginning of its subsequent flip as echoes of the numerous useless assail it. |
Poison |
The creature makes a DC 8 Structure saving throw or suffers a stage of fatigue as spores are drawn to the wound and into its physique. |
Psychic |
The creature makes a DC 8 Intelligence saving throw or suffers a stage of strife as its thoughts is overpowered by the dying shocks of the miniature lifeforms round it. |
Radiant |
The creature makes a DC 8 Charisma saving throw or it’s blinded till the beginning of its subsequent flip because the air displays vivid mild across the wound. |
Thunder |
The creature makes a DC 16 Power saving throw or turns into deafened for 1 minute because the environment rebounds with shockwaves that baffle it. On a failure by 5 or extra it’s as a substitute deafened for 10 minutes, or on a failure by 10 or extra it’s deafened for 1 hour. |
Deadly Lifeforms
Solely essentially the most hardy and savage creatures are capable of endure the fixed threats consuming LX-13 and they’re simply as deadly as their homeworld. Any space discovered on the planet is at minimal a tier 3 area, and there are not any pure havens wherever on the planet. As well as, at any time when the occasion takes an extended relaxation with a bloodied creature they’re attacked after 2d4 hours.
Exploding Bones
Skeletons which have dried of their marrow are additional decayed by plant spores in LX-13’s environment in a peculiar means, corroding the inside of mobile partitions till what stays is so brittle {that a} sudden impression can flip a long-since perished femur right into a landmine. When 5 kilos of strain or extra is utilized to a sitting skeleton that has been left uncovered to the planet’s environment for 1 month or longer it explodes right into a 10-foot cloud of bone shrapnel. Every creature within the space makes a Dexterity saving throw, taking 3d6 piercing injury on a failed save, or half as a lot injury on a profitable one.
Excessive Excrement
Completely every thing about fauna native to this hostile world is menacing from shortly after conception to nicely after dying. When collected in too nice a focus the excrement from sure creatures on LX-13 can create gravitic distortion fields (see Darakoa).
Unforgiving Flora
Humanoids that perish are overtaken by nature because the hyper pollinating vegetation infect their corpses, forcing them to rise anew and group along with different animated victims of LX-13. The Undead Fortitude trait of zombies ensuing from one in every of these dispersed zombie hordes is unaffected by radiant injury.
Xenid Playground
The one creatures identified to have the ability to survive (and even thrive) on LX-13 are xenids, hideously terrifying bioweapons engineered for slaughter—whether or not or not their origins are associated to the planet’s denizens is unknown, it will not shock the few explorers which have managed to flee this world with their lives. These monstrosities are apex predators that ferociously seek out survivors from crashed spacecraft and ruthlessly dominate their territories, stopped solely by the biting tundra, stressed waves, or rivals as harmful as they’re. At any time when a colonization ship crashes a brand new grand xenid queen arises from the inventory of hosts abruptly delivered to LX-13, its large spiked delivery hives stretching up into the malevolent sky as a problem to any of its type that will stand towards it. Extra data on xenids may be present in Degree Up: Voidrunner’s Codex.
Resplendent Assets
Solely the supremely determined or silly dare to tread on the floor of this planet, and though nearly none of them ever go away LX-13 loads of others observe considering that themselves luckier (discovering out in any other case in a often horrifying style). Sometimes anybody duped into going right here does so on the behest of grasping companies or unethical scientific amenities, whether or not to seize xenid specimens, mine the abundance of uncommon metals, or purchase another distinctive little bit of life from the hostile world—the hardiness and defensive qualities of fauna and flora native to LX-13 are almost peerless throughout the galaxy, and when concentrated or remoted can simply result in big scientific discoveries or file annual income.
Captured Xenids
Regardless of the apparent stupidity of making an attempt to seize them, the excessive value on the galactic marketplace for xenids make them the first useful resource explorers attempt to take from LX-13 (see Desk: Captured Xenids). Trafficking in these bioweapons is very unlawful and criminals discovered with a xenid of their possession obtain the swiftest, most extreme punishments doable.
Desk: Captured Xenids
Monster |
Alive |
Lifeless |
Xenid larvae |
1,000 gold |
— |
Xenid strangler |
3,000 gold |
500 gold |
Xenid |
15,000 gold |
3,000 gold |
Xenid queen |
50,000 gold |
10,000 gold |
Mining Operations
Each large-scale effort to extract metals from LX-13 has resulted in catastrophic failure however there are nonetheless miners on the market prepared to attempt to drop in for a fast little bit of revenue. Veins of steel and salvage from those who have already died right here may be found by taking the Survey journey exercise (see Darakoa), besides that any failures end in an assault by 1d4 xenids (on a vital failure) or lone xenid (failure) and the rewards from a hit or vital success are doubled.
Spacer Salvage
Spacecraft from each period may be discovered on this hostile planet, and when correctly salvaged are capable of fetch an excellent value—or yield some essential items of know-how to get one other vessel aloft. If it has not been picked over but, at greatest a wrecked starship may be salvaged for half its worth or the supplies required to revive 1/tenth of one other starship’s hit factors (although the Narrator has discretion on what can or can’t be successfully eliminated and reinstalled). Notably previous starships (of which LX-13 has many) fetch a excessive value from collectors and museums supplied after all that they’re delivered with none obtainable information of the place they got here from.
Sharp Stone
The very rock of LX-13 is alleged to thirst for blood, so jagged upon each floor that regardless of how easy it might appear it shreds aside flesh with ease. When a dwelling creature touches its naked pores and skin towards any pure stone on this planet or makes a Dexterity saving throw on rocky terrain whereas sporting mild armor or no armor, it takes 2 (1d4) slashing injury. As well as, barefoot creatures deal with rocky terrain on LX-13 as troublesome terrain. Creatures with pure armor (together with traits like Draconic Armor: Scales or options corresponding to a berserker’s Rugged Protection) are immune to those results.
Blood Slicks. When a 5-foot sq. space of pure stone has dealt 10 factors of slashing injury it stops dealing slashing injury till the blood on it has dried (often after 1d4 hours).
Shrieking Soil
Between the voracious results of airborne spores and the ample sharpness of its pure rock formations, the hostile world’s soil has been thinned and winnowed on a mobile stage making it extraordinarily aware of vibrations. When a hunt is afoot the wilderness of LX-13 appears to wail as prey is taken by predator which turns into prey taken by predator in a complicated symphony of synthetic and guttural cries—till the vicious and cacophonous cycle is floor to an abrupt cease by one thing that can’t be challenged.
Animal or Mineral?
Skill checks made to determine a creature by a name or roar have drawback as it’s troublesome to discern what might need come from a throat or the eager of the soil.
Screaming Dashes
Creatures have drawback on Stealth checks when transferring 30 ft or extra in a spherical throughout filth. Ought to a creature transfer 60 ft or extra, an audible shriek that may be heard so far as 500 ft away emits from its path and it can’t disguise from creatures capable of hear.