Impressions do not step back – rising red storm

Hearts of Iron IV: No Step Back It is the latest expansion of the World War II Grand Strategy title from Paradox Interactive. In some ways, the expansion, along with the free Barbarossa update, can be considered two of the game’s biggest and most significant content projections.

With a large number of features and functions, Hearts of Iron IV: No Step Back It looks primarily at nations on the Eastern Front. The Soviet Union takes center stage here, but Poland, Lithuania, Latvia and Estonia have also undergone many changes. that it He is due to be released todaySo, you will have a chance to try it out.

Stalin and the Warring Factions

My impressions of Hearts of Iron IV: No Step Back It is based on a play in which you chose the Soviet Union for the start date of 1936. In fact, this is the only start date that allows you to experience new features that are entirely Soviet-specific. These are mostly centered around Joseph Stalin’s faction, known in the game as “The Center”.

Historically, Stalin’s position as leader of the Soviet Union was unacceptable, as many sought to rival his dominance. Then paranoia led to the Great Purge, in which many of those accused of disloyalty to the state and party were executed. in a Hearts of Iron IV: No Step BackWith dozens of new national focus, players have the chance to follow unhistoric results. These include an alliance with the “Left Opposition” led by Leon Trotsky or the “Right Opposition” led by Nikolai Bukharin. Both leaders aim to establish headquarters and have the support of the army, even characters from other factions, all to boost their chances of a looming civil war.

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These two options, as well as the historical options of Stalin, are part of the branch of the “Path of Marxism-Leninism”. Meanwhile, a mutually exclusive branch called “Hit, But Not Defeated,” takes a completely different approach. If you choose this, you can decide on supporting the claims of the remaining members of the Romanov dynasty. Likewise, you can slowly rein in the people’s support for communism by extolling the virtues of orthodox Christianity and bringing religious leaders into the congregation. Because the army is highly politicized, you will not try to win over new generals as vassals. Instead, you will control the areas that will become part of your force base once the civil war begins. It is also possible to obtain expeditionary troops and units from potential rivals such as the Empire of Japan and Nazi Germany by giving them concessions.

Naturally, Stalin and the NKVD will catch the winds of a brewing plot. While trying to hold these lands (for example, similar to “digging up” a province or colony in other grand strategy games), the computer-controlled Stalin will attempt to complete his patriotic focus. He will try to “overturn” his loyal provinces and turn the generals on his side. As the political paranoia of Stalin grows, so does the frequency and severity of the Great Purges. In turn, the terror unleashed by the madman will slowly erode the support of the army.

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War and peace..and more war

If Stalin’s political paranoia reaches 90 points, he has a chance to ignite a civil war himself. However, there is also a certain national focus where you start the conflict (offering additional rewards). Ideally, you’ll want to do this when the time is right, such as when you hold enough loyal territory while the Stalinist faction only has pockets of resistance. From there, you will get rid of your opponents, and the dictator himself will disappear, possibly hiding in South America (a reference to the conspiracy theory where Adolf Hitler fled to Argentina rather than commit suicide).

Once the nation is stable, it is up to you to decide how you will proceed. The play “Beat, but not defeated” was shown in Hearts of Iron IV: No Step Back leads to more branches. For example, unaligned Tsarist Russia could join the United Kingdom and France, eventually reforming the Triple Entente from World War I. This could lead to another option of promoting Slavic nationalism as Poland and the Baltic states are happily integrated. The main goal here is to redraw the ancient borders of the empire, so that Europe becomes the main battlefield.

There is also a mutually exclusive path where the tsar is reduced to a figurehead and the government is controlled by fascists. In this scenario, Russian expansion takes you to the south and east, from the mountains of Turkey and Iran to the shores of Japan and China. Finally, there is an option to further enhance the influence of religious leaders, causing Russia to become a theocracy. Known in the game as the Third Rome, you will then have a reason to war against the rulers of the ancient holy places (for example, Latium in Italy, Istanbul in Turkey, Palestine held by the United Kingdom).

Given all of these options, one of my concerns has to do with the political power (PP) you often spend on thinking and making decisions before the war. These cause cases where you simply have to neglect other functions. Coincidentally, branching paths that offer more freedom of choice and player agency can also limit any improvements you want for your military and industry.

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Other features in Hearts of Iron IV: No Step Back

Players who have experienced the Soviet Union before will really feel it Hearts of Iron IV: No Step Back It provides the most complete experience, and that’s a big part of the expansion. Other new features include new national focus trees for Poland, Lithuania, Latvia and Estonia. Likewise, any country you choose will have its own army officer corps and army spirits. These allow you to select Leaders and Modifiers, respectively, which earn you more passive improvements as you progress.

Another major addition is Tank Designer. Think how guns man Allows you to create your own ships. Well, this time, Hearts of Iron IV: No Step Back Are you looking for tank body only? Once you have the required XP, you can attach new functions and mods, including multiple turrets and different types of armor coating.

Furthermore, you will be able to test the changes to the supply mechanic. To be fair, managing the logistics isn’t my strongest in most grand strategy games. As such, my fingers were mostly crossed in the hope that my tsarist units could defeat their opponents before I ran out of supplies. But, at least you can now build civilian and armored trains to transport supplies from the hubs all the way forward.

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In addition, I must mention that I noticed some mishaps while completing Hearts of Iron IV: No Step Back He runs. The first is that the game of tsarism / Belarus / theocracy will destroy the entire military hierarchy, which means that you will say goodbye to generals such as Georgy Zhukov and Ivan Konev (that is, they will either be purged or disappear once a new government is in power). Naturally, you will be left with many low-skilled leaders. Second, the non-historical path can be very messy. Tsarist Russia’s defeat of the Soviet Union seems to have caused such a huge rise in global tension that other countries tend to go to war fairly early (eg Germany quickly bombed the West in mid-1938 until Lithuania declared war on Poland) .

Moreover, following the fascist path as you expand east can be curbed before you know it because it requires that you fully own Vladivostok. If you ceded this province to Japan in exchange for aid during the Civil War, the relevant national domains could not be determined at all. You will have no choice but to invade those lands by alternative means. Finally, there was a strange mistake where one of my spies was doing counterintelligence work in Moscow. When the Civil War broke out, I could no longer control the client, so I just turned him down.

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