Let’s take a look at Nvidia DLSS 2.3 across supported games

Nvidia DLSS 2.3 turned on the other day It is already in 16 matches. If you’re wondering how the latest apps work in some of these titles, we’ve put together a small demo to see several examples in one place. The images below show along with all the available DLSS settings as well as turning off DLSS. I also rated each of them with the average frame rate they came out of that scene. In addition, all the elements were created side by side using the latest version of Nvidia ICAT . image comparison app.

Cyberpunk 2077 movie

For Cyberpunk 2077, I used the area outside of the V flat. On the RTX 3090, the frame rate tends to fall into the mid-50s or even high 40s in larger areas. For whatever reason, DLSS doesn’t do much to mitigate these frame rate dips, as I’ve only noticed trivial increases. Or no increases at all, for that matter. Huh. This is not normal. Well, I’m sure all the other games will show increased framerates. There’s no reason to assume it’s a bottleneck yet. Across the DLSS settings, the image quality was pretty good, and it’s hard to tell the difference in quality and balanced. However, things are getting clearer on performance and superior performance. Max, I only saw a slight increase in the frame.

Cyberpunk Dlss

Bright memory: infinite

I’ve turned on ray tracing here to make things more urgent, because this is not a hungry game. For this game, there is a very noticeable increase when using DLSS. Ha! Take that potential choke! Going from turning off DLSS to having it in quality mode gives an average of 20+ extra frames. The transition from quality to balanced also added many frames, even if I didn’t see any difference other than blurry image quality when moving to performance and super performance.

Bright Memory Infinite DLSS

Grand Theft Auto: The Trilogy – Final

I don’t include frames in these because performance in this game is so random and unrelated to processing power that there is no reason. DLSS doesn’t seem to make any noticeable difference in terms of frame rate, but it probably won’t, because the game’s frame rate is terrible, for reasons that have nothing to do with processing power. For whatever reason, superior performance is not available here at all. This game is such a disappointing mess of bugs and terrible optimization that it seems like a bit of a waste to even include DLSS in its list of features.

Nvidia DLSS 2.3 ألعاب Games


strangely, Deathloop It shows the same kind of results for me Cyberpunk I did. I don’t see any fps taking advantage of it at all. very much like GTThere is, as yet, no superior performance option. I tried the game on all three configurations and the frames per second I saw were all the same. At 1440p with the max graphics in that specific area, it hovered between about 60 and 70. That seems pretty low considering the RTX 3090. My CPU seems to be holding me back, right? I’ll calm down. Maybe the next results will be better, after all.

Nvidia DLSS 2.3 ألعاب Games

Guardians of the Galaxy

Well, shit. I didn’t see any fps benefit from DLSS here. I checked my GPU and CPU usage because, sure, my CPU must be holding me back, but they both vary from 40-50% load. Obviously, the CPU can throttle regardless of the load, but there are four games with it zero The difference in tires? This seems a bit advanced and I turned on both the ray tracing settings, only to see a slight drop in frame rate per second, maybe 10 frames or so. Long story short, I have no idea what’s going on in any capacity, which extends into my life in general. Ray tracing is clearly on, but I don’t think I’ve seen such a small effect per second of it. Again, I didn’t see additional frames when using it with DLSS.

Dlss . Guardians

Here’s a look at how five DLSS 2.3 games work with the RTX 3090 and CPU I really need to be replaced. My CPU is totally holding me back, so the frames per second readings didn’t go well, but, hey. If you need me, I’ll cry under the covers. At least it’s clear to see how accurate DLSS 2.3 can scale. In terms of quality and balance, it’s hard to tell if the game is in motion, and that really means something.


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