The inspiration for Tiny Tina’s Wonderland RPG goes beyond skin deep

Stretching before you is an imaginary forest of forgotten worlds, this breathtaking spectacle only breaks … a huge inverted soda can? This is it Wonders of Tiny Tina, where Gearbox is trying to sell part of a game within a game – the idea that players in Borderlands play a role-playing game, sitting around a table and inhabiting the imagined secondary world of Tiny Tina. It’s almost like being in Animus from Assassin’s Creed (although hopefully less of a drag).

To that end, Gearbox has included some leftovers from the Borderlands class of fantasy “real world” characters as obstacles in your fantasy world, including the aforementioned soda can waterfall, as well as dice and imposing cheese hurdles. This idea intrigued me: a small world of shrink ray reminiscent of de_rats from Counter-Strike or The Legend of Zelda: The Minish Cap.

Art concept of a map of the outside world with a more illustrative approach. (Image credit: Gearbox)

Gearbox’s upcoming follow up to Borderlands 3, a separate slate based on one of Best Borderlands DLCsShe takes her RPG and tabletop inspiration to heart. I had the opportunity to sit down with Project Creative Director Matt Cox, Artistic Director Adam May, and Chief Designer Gabriel Rubitail to talk about those inspirations and their impact on the game.


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