marvel avengers It still pulls poorly on Steam – the average number of concurrent players over the past 30 days is barely above 800 – but the latest Plus Xbox Game Pass It has given it a real boost over other platforms. This isn’t terribly surprising: people are generally more likely to play a free game than one that costs $40, after all.
But instead of the goodwill you might expect, a large part of the gamer community is very unhappy. The problem is that shortly after Game Pass came out, Square Enix started selling expendable in-game XP boosters, which range in price from 100 to 500 credit points. A bundle of 500 credits sells for $5.
There are two main reasons why players are upset about this. First, the developers grinding increased-This is it, Settlement process slowed down—in March, the second contradicts a June 2019 studio promise that Marvel’s Avengers “will not have random loot boxes or Pay to win scenarios. “
Some players in this steam threadFor example, object to characterizing XP boosters as “pay to win”, because there is no PvP component in the game: people who want to buy consumables will advance faster than those who don’t, but it doesn’t affect On anyone else’s game either way. Others express concern that the in-game store will continue to switch to free-to-play, and that free consumables currently offered to players will eventually be phased out completely.
Resentment at the sense that Crystal Dynamics and Square Enix have gone back on their word seems more difficult to argue, especially among longtime players. “SE and CD decided a long time ago that new players were their priority, and those who pre-ordered were paid beta testers,” one Redditor user FantasticMeddler said. books. “They can take care of any player out there except the whales.”
Motor_Structure7156 added in separate function. Describing it as “paying to progress a little faster” is probably more accurate but it doesn’t negate the lie they told. If I am ignorant or disingenuous because I am a spade and not a human tool digging an interface device `so be it.
It’s not a universal reaction, but there seems to be enough of it to cause concern for a game that has been struggling to find an audience since its launch. Of course, there are threats to get out of the game among all the complaints. I suspect most of them aren’t serious (and some admit that this is the case) but nevertheless, I have to think there is some concern that the change will do more harm than good in the long run.
I’m not sympathetic to the players’ complaints, but I think that perhaps people are more understanding of the monetization commitments of video games that were made over two years ago, under very different (and more optimistic) circumstances. Marvel’s Avengers underperformed poorly, and while putting it in Game Pass would increase player numbers, it doesn’t mean anything if it can’t translate into increased revenue as well. The absence of PvP meant no harm to single player experiences, and choosing between new and expanded monetization models and pulling the plug on everything seemed too easy to me.