An open world first person RPG with a definitive aesthetic, horrific style and some gruesome enemy designs is just what I wanted to see today and I found it. Dread Delusion is an in-development RPG that takes a combination of mysterious and otherworldly styles and PSX graphics from the early 2000s set to the extreme, bringing a world of sprawling, exotic magic and bustling cities to explore.
It resembles something of a child love between Daggerfall and the Dark Souls ancestors of King’s Field. A person grew up contemplating an ancient Latin version of the Minor Key of Solomon. Its main selling point is a smaller, but straightforwardly handcrafted open world experience, with a central quest to follow and side quests to explore. Developers Lovely Hellplace promises that fighting will never be the only option, saying “With the diverse skill system, there is always an alternative to fighting. Magic people, pick locks or use secret knowledge.”
“At the edge of the world lies the Clockwork God’s castle, where state-sanctioned magic is orchestrated by strange machines,” says the description of the game, to which I say yes, sure, give me more, and then says “The God has ordained in the hour that a savior will appear.” But even God has recently known a defect in his work.”