At first glance, developer PQube’s Kitaria fables It seems to be another Stardu ValleyInspired by an RPG. It shares a lot of genre mechanics created by it stardo Such as agriculture, mining ores and equipment modernization. But far from the familiar gameplay loop, this is where the similarities end.
While Stardu Valley It is more than just a simulation of the farming lifestyle, Kitaria Fables is undoubtedly Action RPG. Combat prevails, and most of the game’s progression revolves around killing monsters. For this reason, it is likely that Kitaria fables It will attract more fans of fighting RPG like monster hunter From farming like Sims Stardu Valley And Sun Heaven.
Our story follows Nyan, a soldier from the capital. He and his partner Macron were sent to protect a nearby community in the village of Pau. The village practices witchcraft, an art long forbidden by the kingdom. Nian learns about magic and decides to use it to fight monsters and boost his kingdom’s chance of winning. However, when the kingdom’s top officials get infected with this, problems begin to arise.
do not expect bioshock Writing levels of Kitaria fables, but the overall narrative is interesting. You can tell that this game was created with younger, casual players in mind, and frankly there is nothing wrong with that. It’s a half-hearted story that shouldn’t be taken seriously.
That being said, if this is supposed to be a casual game, the lack of guidance provided is questionable. There are several points during Kitaria fablesA story where I found myself lost. Not lost on the map, but stuck with no idea what to do next.
During missions, the game does a good job of providing enough detail in the mission description to know where you should go. However, after the task is completed, there is usually little or no hint. If you are lucky, the next mission will open immediately. If you’re not, have fun walking around the entire map in search of the provider for your next mission.
To make matters worse, there are a lot of interactions in Kitaria fables It is a time gate. More specifically, certain tasks are given only in the daytime while other tasks are delivered only at night. Kitaria fables They make no effort to inform you of this. It’s possible that you’ll skip the NPC that should give you the next mission without knowing, as they might only show it off during different times of the day.
I understand the desire to push players to explore your world, but the way this is done Kitaria fables Just not rewarding. As a player, I want the world to encourage me to see more. While that, Kitaria fables It forces this on you by not providing enough information. It’s frustrating, and it was definitely left out of a fun story.
With combat being a huge focus in the gameplay, it is important that you feel satisfied. The main premise of the fight in Kitaria fables It is to cause damage while dodging incoming attacks. Nothing unique by any means, but this design is a tried and tested method that has worked many times before.
Half of the dodging fight requires you to perform successful dodge rolls. This is a more tolerant and family-friendly rendering of the typical roll-to-dodge system seen in other challenging action games such as Enter Gungeon. It’s all about seeing the enemy attack and get out of the way. Simple, but works well enough.
Dealing damage depends on using a sword, casting spells, or shooting a bow. Both the sword and bow have a basic attack that charges mana with successful strikes. This mana can then be spent on casting magic spells and other combat abilities that specifically strike. I’ve found that the most effective strategy for most battles is to poke from a distance with an arc and then use your stored mana to cast spells.
Melee is completely usable, but it exposes you to unnecessary risks. Most of the enemies have predictable long range attacks which can be evaded with a quick roll. But at close range, these attack patterns differ more, making it more likely that you will take damage. I think it was good to see the different types of damage vary in effectiveness based on the enemy’s weakness. Without a weakness mechanic, combat becomes somewhat repetitive. Once you’ve come up with a transition strategy, there’s little incentive to try anything else.
put your back in it
A large part of the difficulty in Kitaria fables It comes from his massive grind. Although the combat itself is not very difficult, some monsters will still destroy you if you are not prepared. To overcome this, it is important to improve the weapons, armor and tools used.
However, most substantial upgrades require an enormous amount of grinding. For example, obtaining the Immortal Sword requires both the Forest Guard Sword and 75,000 paw pence, which is the main currency used in Kitaria fables.
Forest Guard Sword can only be obtained through a golden chest located at the entrance to the mountain tunnel. This requires a gold key, which in itself requires three gold ingots, 10 ironstones, and 1,000 paw pence. It’s five ore per ingot, so you have to mine 15 ore of gold. Ironstone can only be obtained as an unfamiliar drop of goblins and golems. Based on my testing, it took about 30 kills to get 10 Ironstones.
And then the real milling begins, it will take some time to grow 75,000 pau beanies. Probably the best way is to sell rare boss drops, which requires breeding a boss or two over and over until you earn enough. Farming can be used to earn some extra money on the side, but this is not as profitable as it should be.
Even after this grinding is done, all you have left is a powerful sword. There is still an armor, helmet, and accessory slot that requires a similar level of grinding to upgrade to the same level. The result of this gameplay loop is that I spent more time grinding equipment than completing missions.
Technically, the combat mechanics allow you to never take damage, so I think it’s possible to skip the upgrade entirely and fight with weaker equipment. This may result in some battles with the bosses being miserably long, so I wouldn’t recommend that.
Kitaria fables Take advantage of the distinctive independent art style. It’s nice and simple, with PQube’s selection of colorful visuals on high-resolution textures. Being a studio with only three people, anything more ambitious than this is likely to backfire. I think it looks good and fits in with the overall lively feel of the game.
As for performance, in the RTX 2060, Kitaria fables I was able to set a steady 120fps at 1440p and max settings. Of course, a standalone game like this could work well on a much weaker device. The developer’s recommendation for the GTX 960 only says that this should work on any modern PC.
Fun but flawed
Kitaria fables It is a solid game due to its small development studio. Its hilarious and fun storyline, along with its fun fighting action, makes it worth playing. The charming visuals also give it that distinctly independent feel, which I can never get enough of.
It is by no means perfect. Sometimes the grinding gets tiring and starts to pull away from the other parts of the game. Even worse, having to spend half an hour trying to find the next task can really ruin the entire experience. The lack of guidance provided at times is frustrating and unnecessary.