The creator of PUBG, and thus the battle royale genre, left Krafton to form his own studio. Brendan ‘PlayerUnknown’ Greene will form a new studio in Amsterdam called PlayerUnknown Productions, with Krafton confirming a minority stake in the new entity.
The PUBG Corporation, the studio responsible for PUBG, is a subsidiary of Krafton.
“I am so grateful to everyone at PUBG and Krafton for seizing the opportunity for me and for the opportunities they have given me over the past four years,” Green said in a statement. “Today, I’m excited to take the next step in my journey to create the kind of experience I’ve imagined for years. Once again, I’m grateful to everyone at Krafton for supporting my plans, and I’ll have more to reveal about our project later.”
According to the press material, PlayerUnknown Productions is “exploring the systems needed to enable massive scale within open-world games.”
Greene’s history with the battle royale genre dates back to its DayZ-style work, with DayZ itself still an Arma 2 mod. In 2015, after the success of this mode, Greene worked on Battle Royale H1Z1 status as a consultant. In December 2017, PlayerUnknown’s Battlegrounds was released to immediate acclaim. Since then, the battle royale genre has flourished, with Fortnite being the most visible and popular example.
In 2019, Greene moved away from active development on PUBG in favor of a new “Special Projects” section that aims to explore the possibilities of “interaction and communication within the game space”. Greene’s departure from PUBG Corp may be the reason behind the game Renamed PUBG: Battlegrounds recently.