Most games today still hide common, avoidable access issues

Designing for accessibility in games is all about making the intended depth and immersion available to the largest group of gamers. As people with disabilities know, there has always been a demand for this in games, and this demand is not limited to a small audience. Here’s a great recent example: Naughty Dog published the stats Shows 9.5 Million Players used the accessibility options in Uncharted 4, which is a much larger number than some designers and gamers might assume.

Arrival week

Player sitting in front of his computer and Xbox Adaptive console

(Image credit: Future)

This feature is part of PC Gamer’s Arrival week, starting August 16, as we explore the accessible games, devices, mods, and more.

The idea that the games are not intended for a disabled audience only adds to the long-standing dehumanization of disability in general. As a designer, I’ve failed to apply this knowledge to my own work in the past, because I learned design in a way that didn’t even mention accessibility as an issue, even though I’m handicapped.

Please rate this

Leave a Reply

Your email address will not be published. Required fields are marked *

%d bloggers like this: