company of heroes It has come a long way. The original entry in the series has been improved on War Hammer 40,000: Dawn of War The formula is all but one: some downloadable content is questionable. Heroes Company 2 He promised the untold story of the Eastern Front, then remade all the Nazi myths instead. The sequel also came with a lot of DLC culminating in it Arden attack (Everyone loved it except me). The trip was… bumpy. How will you do? Heroes Company 3 Rent? We are doing a pre-alpha preview.
This game is set mediterranean theater, which is a quick way to say “North Africa and Italy.” But pre-Alpha includes only part of Allied’s dynamic campaign focused on pushing from Naples to Monte Cassino.
Trampling Italian dirt
While the Battle of Monte Cassino and the attacks on the Winter Line in general involved 240,000 Allied soldiers, this is true Heroes Company 3 Nor Division of heroes. As such, companies will pay on the order map. They are the stars of the show, gaining experience, unlocking units, possessing special abilities and being able to start real-time strategic (RTS) battles. They are supported by detachments that have no experience or unlock levels.
However, detachments can fight on the strategic map, use their special abilities, and add a bit of support when they are in range. For example, medical joints can handle other units (and provide ambulance calls in the RTS), while engineers can clear obstacles (an important task as the pre-alpha campaign demonstrates). Company capabilities are more diverse and powerful, such as artillery companies being able to engage enemies at range, or special forces companies disrupting enemy supplies behind lines. Really, there is an amazing amount of depth and mechanics at work on the strategic map.
Now, if a company is attacking a private town occupied by enemy forces, it may even implement a detailed scenario. This ranges from the usual base-building battles with special maps and cool targets (like stealing a German AA rifle to stop periodic bombing), to the crowd-favorite “No base, just a handful of troops; I hope you’re doing well.” But if you run into an opposing company. In the field, you might just subdue it in a skirmish battle (with some fun objectives). This latest game tries to strike a happy middle ground between the real campaign we had Heroes Company 1 And the improved dynamic campaign of Arden attack.
the Heroes Company 3 The pre-alpha campaign includes two types of British companies (Indian armored and artillery), as well as two American types (paratroopers and special forces). Battles can play out completely differently depending on which troops you attend. Capturing and defending an airfield from an armored counterattack (the first private battle you will face) is much easier if you are British and supported by Archer tank destroyers. Fun fact: shooters didn’t enter the public consciousness until they got really ridiculous The sound of wars. The utilization of Churchill’s heavy tanks is another great advantage for the British companies as opposed to the American paratroopers who could at best obtain the support of the Chaffees (which was not being offered at that point in the war).
Battles also depend on how experienced the units are. Companies unlock units, abilities, and skills by gaining experience in the campaign map. Skill and ability unlocks (found in RTS battles) also have mutual upgrades. Not everything was available in pre-alpha, but there was enough to prove why you didn’t want to lose your armored company.
By the way, if a healthy company on the strategic map participates in the RTS battle, then you can expect to see infantry units with less than the full number of troops.
Finally, a decent coverage system
When it comes to actual battles, well… it’s company of heroes! There are some small pieces, there is some installation, tanks now seem to have the value of a side armor, US units can choose from two upgrades when leveling up, etc. Nothing devastating has happened, and there are fun new things like units breaking into a fortified building to drive out residents. The storming mechanic seems like a way to kill enemy units and destroy the enemy’s strength point while keeping the building intact (or I haven’t seen the expelled leave), but that’s the balance.
The infantry being more fragile than I would like may just be a weapon Heroes Company 3 The thing that will change with user feedback, but we’ll see.
Other than that, the only thing that makes people upset is Full Tactical Pause, which is a great way of saying that you can give commands to units while gameplay is paused. It only works in single player, and in that sense, the only difference between it and the time controls in maneuvers or all-out war Privileges are intent. There are special tabs to show requests during pause, and even a timeline for recording them. That’s it so you can craft an easier plan. It is neat in that it reduces partial play in single player, because company of heroes It always had a lot of micro.
For me personally, it just shows that a continuous rotation based precision system is the way to go. It’s really the main way to play combat mission Serial, and there’s a good reason for that Battlestar Galactica: Deadlock It is mentioned in Every comment write. It would be great to see this kind of “almost” real-time in an AAA multiplayer RTS game, as it’s going to make the battles more about being the better leader rather than the fastest clicker.
all in all, Heroes Company 3 It looks pre-alpha and plays great for a pre-alpha build. Lots of technical assets were missing, British T-units make up before rifle grenades were fired, and the Coldstream Guards had the icon of the Soviet Guard from Heroes Company 2, but… it’s pre-alpha. These are things to expect from him. But do they make me expect great things from Ultimate full game? Yes really.