The big Total War: Rome Remastered patch improves mod support and fixes some UI issues

Since April, working on all-out war: Rome Remastered has been slow and steady from Feral Interactive, but this latest update (which is currently in beta) makes some extensive changes to the mod and fixes some UI issues for the game.

Feral’s Rome Total War rework was faithful and well executed, but if there was a sore point for fans of the original game, it was the changes to the user interface. Some liked the new changes, while others thought the menus were inaccurate and difficult to use. We hope this patch addresses some of these issues.

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Most of the campaign and battle rosters have been cleaned up, especially on the campaign map. Navigating different settlements, armies, and in-game events (such as assassination or buying merchants) now requires fewer clicks than when the game launched. It’s a small change, but the type of QoL update can make a big difference.

However, there is no option to return the game to the original UI from the original Rome Total War. I was keeping an eye on steam Workshop hoping someone will release a mod that brings back the old UI, but no luck yet.

This brings us to the modification. Lots of mod caps have been lifted, meaning that designers can now drastically tweak and change the game, with the new maximum capped at over 4,000,000,000 units, factions, resources, and just about anything that can be changed in-game. This is huge.

Some features of the two expansions, Barbarian Invasion and Alexander, are also imported into core game files to make it easier to play with. This includes things like swimming, better AI control (you can tell one faction not to attack another, for example), and religion.

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Support from Feral Interactive for Rome Remastered has been a bit shaky since launch, but this patch proves that they are at least willing to make changes and tweaks based on player feedback. Although the game received largely positive reviews, some die-hard fans of the original Rome were unhappy with some of the changes and “improvements” made to the core game.

No matter where you stand, new capabilities for designers with this update put the future of Rome Remastered firmly in players’ hands. If old Lord of the Rings mods and repair mods are anything to do, we could see some great things for Remastered in the next few months. You can read the full patch notes here.

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