Medieval dynasty‘s The stream of updates continues, this time with a big June update that includes a new animal, Lynx, a new profession, store keeper, and a new building, the Market Stall. This update is currently available in the test branch of the game.
Oh, and you can also flirt with NPCs now. Although it is the medieval period and everything smells like cabbage, love finds its way.
This is just a quick look at what this big update adds. There are a host of other new features and bug fixes that continue to round out the medieval dynasty experience during Early Access.
Ties, shops, vendors – these and more will be added to the medieval dynasty really soon.
If you want to know more about what’s coming, read our latest Steam update. https://t.co/BEV0m5ZoTypic.twitter.com/rUjYN1KnOW
– Toplitz Productions (Toplitz_Prod) June 15, 2021
First, the new courtship system. This seems to be well thought out, and you will be able to give gifts, narrate poems, and try to enchant the socks of an NPC. Courtship is one of four new NPC properties and interactions to be added to the medieval dynasty.
You will be able to buy gifts from traveling merchants who are spread out seasonally in the nearby villages. Complementing this new generation of maps, which apparently adds 26 new places that can appear on the map at any time, which continue to add more detail to the outside world.
In addition to flirting, you can now become a full-time shopkeeper in the game. This links up with the job role of the new market building and store keeper. You can store them with the resources you collect and sell them for a profit.
The new animal, the lynx, is just another creature to worry about in the game’s medieval forests. Going with the new creature is a rework of the animal’s combat system, including a warning system (thankyou, Toplitz, thankyou) when you’re about to be attacked. You will no longer get random care while the wolf jumps on your back.
The animals will now lose interest in you if you manage to escape into a building, and you won’t chase down doors and windows like some kind of zombie. Oh, and they won’t randomly start trying to attack you when you’re sitting inside.
This update also includes quite a bit of what I like to call “immersion” updates as well – since NPCs will now use tools in the field, villagers will now only ask for wood and food during their working hours (they sort themselves out at their leisure), and some Interesting changes to generate vegetation. Looks good so far.