Let’s be real, now might not be the best time to simulate cops, but here we are anyway. Published by German Sim-focused company Astragon Entertainment and developed by Aesir Interactive, Police Simulator: Patrol Officers It does exactly what it sounds like, and presents a sim where you play a cop. I’m fond of simulators, and while I can’t think of another one that handles such a choppy focus, my expectations for this one were low. I was expecting a bad funny festival that was clumsy and painful to play. Surprisingly, this is not the case at all. But the question remains: Is Police Simulator: Patrol Officers Worth it for early access?
The structure is dead simple. You can choose from several pre-made cops and tasked with choosing your work shift. At first, your options are few. You enter the policeman into an area and then your shift begins. Each shift lasts a normal working day that decreases as you do your work. At first, you are noticeably restricted and have to walk around on foot looking for traffic violations. If you’re not into the nitty gritty of that, this isn’t the game for you.
For each shift, a specific task will earn you more points for the day. Your goal is to get these points as high as possible, while not making mistakes that reduce a separate set of points. For example, the first shift gave me extra points for writing parking tickets. You can write it down for expired licenses, expired parking meters (although it’s actually a completely separate job) parking in no-parking areas, or blocking fire hydrants.
Yes, you can write tickets for people who exceed the speed limit by one mile. You are Foolish.
In classic sim fashion, you are punished for mistakes. For example, if you buy a car ticket for something you didn’t do, you will lose some points. As such, you desperately want to do your work through the book. there is more Police Simulator: Patrol Officers Than write tickets, though. Even within this canopy, you can summon tow trucks to move cars, which also gives you points if needed (you’ll always want to tow these cars in front of the water faucets). You can also stop and trap every non-playable character in the world. This kind of sounds like a whole can of worms. There is a surprising amount of stuff here, bearing in mind.
As you earn new points, you’ll rise in the rankings and unlock new areas for patrolling, as well as new features. Early on, you’ll unlock a radar gun, which doesn’t work quite like a real gun. When it detects that a vehicle is exceeding the speed limit, it automatically takes a picture of its license plate if it is visible. Later, you will unlock a patrol car that you can drive, but once all areas within the area are unlocked. Despite that, there are some problems. Sometimes I get punished even when I do things right. Writing a ticket for a car parked on the sidewalk was met with telling me that wasn’t the case. But it’s early access, after all.
My biggest problem is that there is no savings in the middle of the shift. You have to do it in one go. If you had an accident or something, you would have to start this shift all over again. I wish there were cars or checkpoints. Also, if you get hit before the day is over, your entire rosacea will be compromised, which is annoying. Once I finished a shift, and on my way back to the station, I didn’t look both ways before crossing the street, what hit me with a car. I have to start this again.
But Police Simulator: Patrol Officers It looks and plays well, considering. The high-resolution textures and models are not as great as they are in similar games. Everything works fine. At 1440p, I was able to constantly hover around 50-60fps on a mid-range card as well, so performance is actually solid. If I’m part of the target audience for this game, I’d honestly say, yes, he deserves it. It’s perfectly playable and has a solid loop that I think enthusiasts will enjoy.