Go to the Middle Ages – barebones simulator quality colony


Go in the Middle Ages She is Rimworld, Going Medieval is a Dwarf Fortress, Going Medieval is a very good game. Thirty hours later I’m surprised there’s already a game in it Little The built-in mechanics (so far) have managed to catch my eye the whole time.

The game is bare, stripped of the basic functionality of a colonial simulator, but the same can be said about Rimworld all those years ago. What the developers have here is a core product that could hit Rimworld.

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There are some features that really stand out in Going Medieval. For me, one of the best things about the game engine is that it gives you the ability to build, experiment, and play with multi-level designs, all rendered in 3D.

Building an underground cooling cellar when the sun gets too hot, with a surprisingly complex temperature regime as well, to build some pleasant bedrooms upstairs, filled with copper (mud and brick) insulated walls, and just above the workshop. It travels across the floorboards. Looks dreamy, doesn’t it?

Even the primitive tower defense mechanics feel satisfactory, and hardly ever get implemented. You are under attack by an increasing number of thieves and enemies, sometimes with a giant man with logs, sometimes a team of Trebuchets will destroy your buildings.

Admittedly, the combat mechanics are a bit deceptive, but it’s almost always in such games. However, what Going Medieval shows is that there is a lot of potential to make “building a castle and defending against waves of villains” a cornerstone of the gameplay, rather than just an afterthought.

There is also a compelling sense of progress in the game. Without really thinking about it, an hour during my first game I took a moment to look at my new settler, and thought, wait a moment …Seems like something you might see on the History Channel straight from medieval England.

The game makes you build medieval English fortified houses for no other reason than this is how the game wants you to do it. It doesn’t make you do it. Don’t hold your hand. The mechanisms were formed around it being the best way to build. Really cool.

Despite its charm and engaging gameplay, Going Medieval has a long way to go, but given its initial success and (sort of) detailed roadmap, we could see more updates sooner rather than later.

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The game still needs more change in certain areas: the combat is a bit weak, sometimes too hard, sometimes too easy; There must be more in the way of decoration and design; And there are some basic gameplay mechanics that are missing and that have to find their way into the game at some point, such as animal herding, trading, and whatever else.

Overall, Going Medieval is cheap on Epic now, and it’s very affordable معقول steam. If you are a fan of the colonial simulation genre, this game might be one to bet with $20.



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