What’s new and everything you need to know

Epic Games announced that it is now offering developers early access to the Unreal Engine 5 game engine. The game engine premiered last year in May and is expected to be released in full in early 2022. The company claims that with Unreal Engine 5 developers they will be able Creating next-generation, real-time 3D content and experiences with greater freedom, fidelity and flexibility. Read also – Pre-orders on PlayStation 5 today: when, where and how to book the standard PS5 edition in India?

The Early Access edition will provide “improvements in memory, performance, and quality, as well as new additional features that will benefit creators in all industries.” These will help creators develop next-generation games for the PC, Xbox Series X, and PlayStation 5. Read also – How to Win Fortnite Deathstroke Skin Season 6: Deathstroke Cup Timing, Rewards, Login Details and More

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To remember, Unreal Engine 4 is currently over six years old and still manages to be one of the best game development platforms out there. It dominates the PS4 and Xbox One generation with games like Mortal Kombat 11, Borderlands 3, Crash Bandicoot 4: It’s About Time, Dragon Ball Z: Kakarot, and more.

Unreal Engine 5 It will be a force to reckon with and will give other game development engines such as Unity, CryEngine and more money. The game engine will come with next generation features like Nanite, Lumen, Universal Segmentation System, and more.

Early access to Unreal Engine 5: key features


Nanite technology generates virtual micro-polygon geometry, and this enables the engine to import billions of polygons to create realistic graphics and allow the user to create games with massive and unprecedented amounts of engineering detail. This would allow developers to import movie-quality source assets consisting of millions of polygons and place them millions of times while maintaining a real-time frame rate without any noticeable loss in resolution.

Basically, Nanite will help developers add more detail to a game at scale without spending much time.


Lumen is a fully dynamic global lighting solution that will help developers create dynamic and believable scenes. This means that all indirect lighting in the game will quickly adapt to changes in direct lighting or geometry. For example, changing the angle of the sun with the time of day, turning on a flashlight or opening an outside door. Basically, Lumen will calculate the lighting dynamics of a scene and adjust the frames accordingly, thus adding more life to the game as the light looks and reflects just like the real world.

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In short, Lumen will keep checking the lighting in-game to make sure the scenery looks as natural as possible, while at the same time helping developers save time.

Open worlds

Epic games It also revealed the new Global Segmentation System, which will change how levels are managed and broadcast. Basically, you’ll be dividing the world into a network and streaming only the necessary cells. This will also allow team members to work simultaneously in the same area of ​​the same world. In order not to step on each other’s fingers while doing this, Epic Games has added a new one-per-actor file system.

The data layers feature will also allow developers to save time as they will be able to create different shapes of the same world. Makes it easy to create day and night copies of a single scene.

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The best animation

The company also claims that with UE5 developers they will be able to create detailed characters in dynamic real-time environments with the help of its animation toolkit. Control Rig will allow them to quickly create platforms and share them across multiple characters, then they can place them into Sequencer and apply modes using the new Pose Browser. Then, they can simply use the new IK full-body solver to create natural movement, with Motion Warping they can dynamically adjust the character’s root movement and more.


With MetaSounds, Epic claims to have devised a new way to make sound. It is a high performance system, which controls generation of DSP audio graph of audio sources. This allows developers to manage all aspects of audio rendering according to the company. The company claims MetaSounds will have all the benefits of procedural content creation for audio, which is spread across the Material Editor for shading.


UE5 offers developers the option to add MetaHumans within their game worlds with the new MetaHuman Creator. To use this feature, developers will have to sign up for early access to MetaHuman Creator. This will allow them to import their MetaHumans into UE5 or use any of the more than 50 pre-made digital people from Quixel Bridge.

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Editor workflow

UE5 comes with a revamped Unreal editor, which provides users with an “updated visual style, streamlined workflow and improved use of screen real estate, making it easier, faster and more satisfying to use.”

How to get Unreal Engine 5 Early Access

To get Unreal Engine 5 Early Access, you simply need to head to the game engine’s official website and Register for the program. To get early access to MetaHuman Creator, you can click here.

UE4 will help solve a big problem for young developers

With Unreal Engine 5, Epic Games will solve one of the major problems minigame developers face, which is budget constraints. Since younger game developers have smaller budgets, they have less time to develop a specific game, which leads to them paying for a clumsy game. Unreal Engine With all of these features and access to its Quixel Megascans library for free, it aims to help developers make their games more refined.

Apart from this, the company announced at the time of disclosure that it would not collect any royalties from the developers so that the game using the platform could reach sales of up to one million dollars.

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