CD Projekt Red released another Cyberpunk 2077 Today’s hotfix to address performance issues and improve stability. Hotfix 1.22 also included a lot of modifications to Cyberpunk 2077 Tasks, plus some visual tweaks and UI adjustments. This latest update weighs around 587MB, similar to Hotfix 1.21 in mid-April.
according to Correction NotesHotfix 1.22 has focused on “frequently reported issues” since the April 14th patch. In terms of stability and performance, the patch applied improvements to “memory management”, which means players must experience fewer crashes while playing. In addition, the developers “have improved GPU performance in terms of skin and fabric rendering.”
The patch also included some visual and user interface improvements. For starters, CDPR fixed various “issues” related to cutting NPCs’ clothing, which the team also addressed at Previous correction. The team also reconfigured the subtitle to properly align the text with the dialogue.
The bugs will go
For the most part, Cyberpunk 2077Hotfix 1.22 for Hotfix has done a lot of work with tasks. The update further tweaks to some other previously addressed issues, like Takemura getting stuck on sidewalks in a single mission. According to the patch, he will now appear in Wakaku Salon. The patch also fixed an issue where players could not use the elevator, could not use the phone, and could not use weapons on certain missions. Players shouldn’t be trapped in a garage while “swallowing,” so that’s great. CDPR fixed some “glitches in Johnny’s appearance.” We are still not sure what could make Keanu look even in Best.
Hotfix 1.22 is still very small compared to the absolute Monster patch, Hotfix 1.2, last month. In all honesty, Cyberpunk 2077 It’s still had a lot of issues even after the massive 35GB update. CDPR addresses these errors and performance issues in small stages. There is still a lot of progress to be done before Cyberpunk 2077 It is * the chef’s kiss *, but we also can’t deny the amount of positive change that has happened since its disastrous initial launch.