After several months of silence on the issue, Giants Software has finally brought out the news that a new entry is already coming to its hit series. Farming simulator 22 It will come to life by the end of the year, and it carries a healthy list of new features in tow. Some of the confirmed items so far include game engine improvements, more machine classes, improved AI behavior, richer worlds, and seasonal shifts that are now incorporated into the base package.
These developments are a good step forward and really give the impression that the new sim will contain a decent amount of new content. But, as a fan of the past five years, there are some interesting things that I would love to see giants add to their embodiment. Farming simulator Experience.
Given the fact that this is the longest development cycle for a single entry in the series’ history, it is not surprising that there has been much anticipation from the community. If it turns out that the new sim includes this wishlist items, it really would be a noteworthy step forward for the series.
Make the water work
What does a plant need to grow? You already know: soil, sunlight, and water. This is preschool knowledge. Until now, Farming simulator It seems to be ignoring the very important last part of the process. Despite all efforts to simulate the farming process, water has yet to be used in the simulations in order to help crops grow. Its only function is to wash the machines and moisten the animals. Hence, it would be great to see irrigation adding to the gaming experience.
While this would add an extra step, it also adds to the overall realism. You actually have to spray the fields with lime and fertilizer, so why not spray the water too? On that note, while rain has been included in the series for a while now, it literally does nothing except prevent crops from harvesting. With the seasons now part of the experiment in the new entry, what if there were random droughts during the summer months and heavy rains during the spring all affecting crop yields? All this not only adds to the realism but also introduces the need for more strategy, making the overall experience more interesting.
On that note, it would also be nice if letting the machines outside in the rain remove dirt – just for a little more realism.
On the subject of natural phenomena, another remarkable addition is the implementation of disasters. Hurricanes, fires and invasion, these are some of the natural disasters that have severe damaging impact on farms in real life. Hence, why not add a little to Farming simulator? While tornadoes may be a bit protracted, fires and infestations should theoretically be easier to implement. This can relate directly to the new seasons mechanism, as both conditions tend to occur only at specific times of the year.
What if players now have to use pesticides on their farms to protect against insects? After all, weeds were added in the previous entry, so herbicide was added. In other words, the systems are already in place. Likewise, fires will be extinguished with water and new agricultural tools will be introduced to fight the fires.
I recently started playing SnowRunner Once again, I must say that its driving mechanics are still unparalleled. From a visual and gameplay point of view, the struggle to walk through difficult terrain is well represented in larger machines. On that note, tractors and combine harvesters have bulky tires for a reason: to take on those challenging terrain. However, Farming simulator The Physics system does not differentiate dirt versus asphalt driving. Hence, it would be nice to see this area gaining more attention.
While a lot of machines in the sim can be customized with different types of wheels – ie Should It delivers more performance – it really doesn’t make a difference. As it stands, only adding a more powerful engine does anything. Hence, anything else is basically cosmetic only. Since the chapters are now included, the driving mechanics should reflect that. Driving on wet, muddy dirt is very different from snow, which is very different from dry asphalt. It’s 2021 – we’ve got the technology (a font that can be applied to any entry on this Wishlist).
Once again, driving in Farming simulator Generally it is a kind of “meh” experience. When you are not doing field work, the tractors get very confused. It’s as if the developers designed the drive system to focus exclusively on field operations and left it at that. Exceeding 35 mph is basically a death sentence because Sim doesn’t do a great job at handling speed. Vehicles turn into bars of soap and flip and turn like toys.
Hence, the improved physics system should not only include a better terrain simulation. Instead, the overall handling of the car should feel more natural. Oh, breaking into things like gates and trees should be less frequent – just an idea.
School used car salesman
It is so wonderful Farming simulator It does not have exact transactions as the in-game economy is really woefully expensive. As other fans like Jalil Dagroin They previously indicated that buying new machines is too expensive. Earning money in the sim takes a while (which is to be expected), but you might feel a bit defeated to grind for hours to make enough money to buy just one machine. In addition to that, there is a bunch of other expenses like buying seeds, fertilizers, animal food, etc.
All this means that buying a used car would be a great alternative. After all, players can actually sell their used gear at a lower price. This is a great alternative to leasing (which can also be expensive) and can make expansion of the farm happen a little faster.
Put old tractors in the meadow
On a similar note, Farming Simulator 19 Enter the vehicle degradation. This results in having to periodically take machines and tools to the workshop, which is a great advantage. Developers can expand on this by allowing these machines to deteriorate completely at the end, causing them to sell for scrap and forcing the player to buy something else.
It will add another layer of realism factor and make the farm progression more natural. Hence, the chances of a player starting out garage will not be the same within a few months.
Actual Artificial Intelligence
Saving the best for last, I desperately want to give more tasks to AI workers. For years now, the only thing this feature has achieved is allowing human players to leave the fieldwork of AI and Hopes Mission already completed. Fans know that – especially on maps with curved fields – AI workers will likely miss large chunks, assuming they won’t get stuck on a random tree or in a fence. And if there is something in front of them, they don’t seem to know how to drive around.
While Giants has already stated that improvements are being made to the system, overhaul and expansion is what I really want to see. The AI must be able to handle any field operation with confidence. A more varied set of tasks may include busy work such as delivering a trailer of harvested goods to a point of sale and return, stacking pallets / pallets, making compost, etc. Just as the New Seasons functionality has moved from being a model to now – in feature, AI operations can do the same.
Mods like Courseplay have given existing players some freedom, but it does take time to learn. It is not available for controllers. Hence, having this feature built in should reduce headaches for every player, and developers should also be able to make it more convenient by having a simple popup to set tasks and check progress. Getting this would make the gaming experience more effective, especially for people like me who usually play alone.
How likely is the feature to spread?
I honestly don’t know which of this wishlist item has the best chance of fruiting. The thing is Iceflames has done a lot of what I’ve been called to here with a release Pure Agriculture 2018 A few years ago. Although this title evaporated quickly after launch, it proved that a lot could be done in the farming simulator. So, giants can, and should, move from there.
The Giants have done a great job with the franchise over the years, but if I’m being honest, I feel like the studio has settled on its laurels a bit. As I mentioned on My review From Farming Simulator 19, I felt – although it was a step in the right direction – I finally felt it was just a small step, not a big leap. Issues from its predecessor, whether small or large, were still there, and I judged that there was still much room for improvement.
when Farming simulator 22 Kicks in End of year, You’ll make that three years since the last entry on computers and consoles. With this factor to consider, I really want to see Target giants higher than ever. This is the biggest title in the farming simulation genre, so let the features reflect that. Would it be a terrible sim without anything from my wishlist? of course not. But, as a fan, I would like to see this privilege finally become a fully-blooming lawn rather than just a simple flowerbed.