NieR Replicant Technology Review – A little better, but not quite there


Much has been said of the poor quality NieR Automata‘sport. Then there was a second port that didn’t really fix most of the first port’s issues. As such, we’ve all been somewhat skeptical of the Computer port From NieR Replicant Version 1.22474487139. Oh, I am Not Including this number again. While it is better than the sequel port, it still has some questionable issues, such as optimization, frame rate, and some missing features. Let’s take spoils to the minimum and recommended specs.

minimum:

  • Healer: AMD Ryzen ™ 3 1300X; Intel® Core ™ i5-6400
  • memory: 8 GB RAM
  • Graphics: AMD Radeon ™ R9 270X; NVIDIA® GeForce® GTX 960

Recommended:

  • Healer: AMD Ryzen ™ 3 1300X; Intel® Core ™ i5-6400
  • memory: 16 GB RAM
  • Graphics: AMD Radeon ™ RX Vega 56; NVIDIA® GeForce® GTX 1660

References:

  • Healer: AMD Ryzen ™ 2 2600x
  • memory: 16 GB RAM
  • Graphics: AMD Radeon ™ RX 5700 XT

Not the highest specification around, however NieR Replicant It is, at its core, an 11-year-old game. This PC port optimization is really frustrating. I spent time in the game at 1440p and 4K resolution and found the FPS surprisingly similar. The frame rate fluctuates rapidly regardless of resolution or settings. Sometimes I can maintain around 60fps for some time. Other times it will be in the range of 45-50. Having the game in 4K makes only a slight difference regarding this, as it still tends to hang around in the low 40s no matter what I do.

Nier Replicant Tech Review 2

Of course, if the game is capable of 4K performance at around 45 fps often, there is no reason to keep getting such substandard performance at 1,440p. NieR ReplicantThe frame rate is not specified, and the frame rate is briefly raised to 60 seconds, but there are a lot of fluctuations that I cannot maintain with any kind of frame rate. There’s no Vsync or frame set either, which is odd because others say FPS above 60 can have ramifications for gameplay, which means game logic correlates with 60fps. If so, why was the frame rate not specified? I noticed a fair amount of screen tearing as well. EIC plays the game on the PS4 Pro and you haven’t noticed any of it, so it might have Vsync there, but not here.

There is also an issue with the mouse pointer appearing on the screen. It can be moved to the side, but doing certain things will cause it to return directly to center. Every time I take a screenshot, the cursor is staring at me again from the center of my screen. With all this in mind, the port is at least better than NieR Automata‘s. The resolution works fine at least. Include without limits this time! I haven’t noticed any other major issues either. Others mentioned a problem with their console disconnected, but I had none of this at all. It is noteworthy that, yes, Denuvo is included. But it’s always the case with Square Enix games, isn’t it? Next, let’s look at the graphics options.

On the list

Nier Replicant Technology Review

Nier Replicant Technology Review

We have already talked about the decision. Switching between Precision and Modes is easy and comes without a hitch. That sounds like a feeble thing to praise the game for, but that’s where the bar is. There are three graphic presets, or you can use custom settings. There are five levels of texture filtering, from off to 16. Three levels of shadows are available, plus anti-aliasing, ambient closures, and reflections. There is a Performance Mode that appears to be a renamed dynamic resolution setting, because it changes the resolution on demand. The level of detail in far geometry has three levels as well.

Built-in anti-aliasing doesn’t get the job done well. At 1440 pixels, distant objects and foliage are quite rough. In 4K, of course, you might not have AA turned on at all. The settings here are far from impressive, and as I said earlier, they don’t seem to make a particularly noticeable difference in regards to NieR ReplicantFrame rate. If you’re not using a great card then expect poor FPS to be what I get. Or maybe it’s just AMD cards.

At least, the game itself is a huge improvement over the original release. The main characters have new hair and faces, and the environments have been overhauled, with a new architecture seeing. Practically everything contains new materials on top of that, which makes this game look much better than the original game. Let’s take a look at some of the comparison images showing the different settings. I took all of these in the starting city. You can see Devola in some! Everyone says “hello” to Devola!

Nier Replicant Technology Review

Anti-aliasing is turned on

Nier Replicant Technology Review

Prevent aliasing

AA is pretty cool as you can see. Really cool job, folks. By the way, I’m cynical. It’s hard to tell without viewing images in full screen.

Nier Replicant Technology Review

Ambient occlusion was triggered

Nier Replicant Technology Review

Stop the surrounding blockage

AO is very evident in the top photo herbs. Clearly it is disabled in a second. Also, pigs!

Texture filtering x16

Texture Filter x16

Texture Filter x8

Texture Filter x8

Texture Filter x4

Texture Filter x4

Texture Filter x2

Texture Filter x2

Texture filtering turned off

Texture filtering turned off

See, five shots with Devola. Like I said. Texture filtering isn’t much to look at here, is it? moving forward.

Shadows are high

Shadows are high

Medium shades

Medium shades

Shadows are low

Shadows are low

As you can see, an annoying kid wandered into the frame while taking pictures. Thanks, boy. You have made everything easier. And certainly not the exact opposite.

In my hand again

NieR Replicant It has a host of control options available. There are three presets for each for one-handed play: three for right-handed users and three for left-handed users. Then there are modes dedicated to both gamepads and keyboards. These work just as they sound. You can login and re-link as many as you like. But you cannot reconnect “old man” with young NieR. Sorry.

Here you are. Port is generally better than time NieR Automata It appeared years ago. But between the brow lift enhancement issues, the sudden lack of VSync, and the perpetual mouse pointer, there are things to improve. If you are using a powerful GPU and are getting more than 60 frames per second, you will need to use Dxtory or something similar to keep the frame rate low at certain times. But at least, the decisions are actually working this time.

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