Easy to forget, however Halo: The Master Chief Collection He had some enormous growing pains. 343 Industries has spent nearly a decade spinning around a broken set of remodelers, so that by the time games finally hit the PC, the package can be what it always was meant to be: the entire Halo, just as you remember it.
So why did the studio start trying to turn The Master Chief Collection into an inferior direct service game?
The importance of MCC cannot be underestimated. I’ve been playing regular weekly Halo sessions with friends for a good few months – and for a bunch of nostalgic Twenty Thing, it’s magical. We’re playing Halo 3 pretty much like 2007 again, and we collect custom maps together, but anytime we can go to Reach, Combat Evolved or any other major Halo game (sorry, Halo 5). By the end of last year, with all five games on PC, MCC felt complete.
But 343 didn’t see it that way. Shortly before the PC ports closed, the developer started adding its little touches to the games. Cosmetic skins For weapons and vehicles, pre-cut armor for Reach, all-new combos for Halo 3, and that gameplay The first new map in more than 13 years.
For 343 credit, these add-ons are all completely free. But they disassembled the time capsule, bringing with them the sense that the 343 didn’t quite know what to do with the group. The weapons’ appearances are glowing if they are easy to ignore in the end. But several parts of the new Three Shields have been pulled from Halo Online and 4, games that speak a completely different design language, and match designs that feel Ranger strength is more than walking tank.
The new map, Waterfall (also pulled from Halo Online), isn’t just a bit ugly – it’s a bad map that’s flat, boring, and misses the deliberate focus of the rest of Halo 3’s arenas. Recently, 343 more obscure side shows (have you heard about Fireteam Raven arcade?). The mash mix of patterns makes the whole thing a bit like Halo 1’s Ambitious SPV3 modIf it’s a little less messy.
These slots open behind the Battle Pass Layers menu. First of all, this wasn’t too bad. With unlock codes that drop every rank or upon completing challenges, you’ll get new things fairly regularly. But new “seasons” of openings decrease every two months. There are now six hatch stairs to climb – plus a new “stock exchange” that sells unique items at higher costs. As the tokens continue to drop at their old rates, trying to get any high-level rewards feels pretty tedious – and that’s from someone who plays the game nearly every weekend.
Maybe I’m just a weirdo in Halo. And in most cases, I can ignore it. Hell, it added 343 toggle “New Skins” to turn off some of the more daring armor designs. At the end of the day, Halo is still playing like Halo, and when I run on someone in Warthog, I don’t notice much what their shield looks like.
But I hate the notion that it simply wasn’t enough for the Master Chief to exist. Keeping (nearly) every Halo game in one place Great computer ports Bringing online gameplay back to the entries that have long been silent is an impressive feat – but someone, somewhere, has decided they need all the stress of contemporary multiplayer games. Progression systems, unlocking ladders and daily challenges are all in shared driving service.
Do you know what they share with me while playing Halo? Play halo. Walk around on custom maps, John Weaking each other With silencer pistols, or a pleasure Two friends kick from the sky with Bunchy. I have fun with Halo more than I ever was as a teen, but despite all the weird and fatal changes the 343 keeps making.
The studio did a great job updating these games, and for that, I am more than grateful. I wish I knew when this battle was over.