When it comes to a direct service game, things always change. The developers never want their game to be stagnant or allow problems to persist. In theory, there should be plenty of two-way communication between developers and the community, allowing for dynamic changes that are beneficial to all involved. This is what happens to Destiny 2 In one of the latest suggested changes coming to Space shooter. Gun franchises seem to be being considered, with Bungie examining some of the more awful perks for it Destiny 2.
The perks involved are Celerity and Bottomless Grief. Unlike most other useful aerators, these two elements happen with only one condition: that you are the last surviving member of your fire team.
Therefore, unless you want to face the enormous possibilities on your own, these two weapons are likely not to be of interest to most Destiny 2 Players.
However, this does not mean that they do not deserve it. Celerity delivers +100 GPU to target acquisition, handling, and reload speed. This combined with low recoil and bullet spread to eliminate your enemies. Lower Sorrow, on the other hand, completely refills your magazine with every kill. These weapon perks are clearly designed for players to take a great last stand to take revenge on their teammates.
However, the implementation of the said weapon perks did not go well Destiny 2 Players. Bungie notes, and in Blog post, Weapon Feature, Chris Proctor’s bullets were available to share more. His conclusion is that reliance on a passive trigger means that any power given to players means little. It is never a good idea to be alone against an enemy. In order to get things right, weapon perks get additional perks in Destiny 2.
In addition to these hobbyists upon the death of your Fire Team, players will get +30 in Bottomless Grief Magazine Status, +20 for reloading and Celerity handling. These additional improvements will be active even when everyone is alive. This way, players benefit throughout the battle.
Expand the choice
Proctor also discussed the growing desire to convert these franchises into intrinsic skilled weapons capabilities. The idea is not feasible just for performance reasons. There are only so many perks that can be played on a character at one time. Adding more features without easily excluding one can turn off random bits of privileges.
Outside of gun franchises, the blog post also touched on changes coming to sellers. The gunmaker will start selling six randomly wrapped weapons a week for the next season. The ADA-1 will also be back, bringing randomly wrapped shields and more mods for players to purchase.
If you are into the Trials game, be sure to hop this weekend for your chance to get the gun. Just win three matches and you are ready. With that said, win seven rounds, and you’ll be the proud owner of the Igneous Hammer Hand Cannon. Let’s just hope the weapon rolls are exactly what you’re looking for.