Three days in Dangerous Elite: Odyssey Alpha, and the mood about the next space slide update is a bit bad. Now, Frontier addressed two major issues with early testing – though it may have failed to address some of Odyssey’s more fundamental problems.
Write in an initial comment on steam Last night, Frontier directed a negative reaction to the game Budget taxi serviceApex interstellar. The studio realizes that having Apex as the only passing option exacerbates the problems, along with the sheer size of the massive solar system used for testing. But the root of the problem, in that it’s fun to spend most of your time fumbling your thumb while someone else flies into space, is something Frontier is trying to solve.
“There is no doubt that the time spent during these flights is less attractive than Odyssey’s other features, given the currently limited options for in-flight interaction,” explains Frontier.
In the short term, the studio hopes to move the Alpha starting point to a more central location and clarify when a mission will send you on a very long journey. But Frontier also appears to want to improve the interactivity of the flights themselves, with reference to “overloading and cosmetic customization” for use during flight.
I have some Ideas of mine, Definitely. It mostly involves cramming a shuttle full of obnoxious tourists. But don’t expect taxis to get faster – the developer (rightfully) is very clear that turning the system into a glorious fast ride would be a devastating move on a grand scale.
Frontier also responds to criticism that fighting on foot is incredibly punishing now. While I didn’t notice, the PvP battle seemed to be riddled with criminals blowing up pilots with few punishments – with supposedly tougher penalties in store for these killers. What I’ve seen, however, is that even 0 Threat Missions feature completely brutal NPCs, and Frontier plans to “reassess” how to deliver mission difficulty up front.
It’s reassuring to see issues addressed with this speed in Alpha’s lifetime. But the Frontier response does not address some of the fundamental problems affecting the Odyssey. The stations are still lifeless spaces filled Pixar characters are dead eyes, And the current episode of making long trips to undercooked missions is simply a miserable way of playing.
Hopefully these problems will be alleviated when it is Odyssey Alpha opens, And these features are given greater context within the wider elite galaxy.