In a chat broadcast live between Xbox directors and Bethesda executives today about their new partnership, Bethesda Game Studios director Todd Howard has been outspoken about the case of Fallout 76 When it was introduced in 2018. Howard said: “When this game was launched, there were a bunch of issues that ran into us, and we took a lot of people into account, and there was very little that we honestly didn’t fail.” About the launch of the Troubled Multiplayer RPG.
Fallout 76 was riddled with technical issues and performed poorly at launch. It’s also missing a lot of what we loved about Bethesda’s Fallout games, like The non-playable characters that made the world feel like it lived. For Howard, though, avoiding a game of service faltering should be easier now that Bethesda is under the protective wings of the Xbox platform-size of the Xbox. Howard had hoped that the acquisition by Microsoft would help test Bethesda games better at launch, and that access to the Game Pass system would enable things like public betas more easily.
Howard went so far as to suggest that having a Game Pass at launch would have made the first months of Fallout 76 much easier. Howard has previously stated that he regrets Fallout 76 does not have a free trial. He also said that as a business model, Game Pass offers certain types of games more viable that a studio like Bethesda might have been hesitant to develop in the past. Fallout 76 came to Game Pass in July 2020.
He linked the Fallout 76 launch story to Bethesda’s ongoing relationship with Microsoft, saying that at the time he had contacted Phil Spencer, the head of the Xbox brand. Spencer put Howard in touch with people at Xbox who were able to pool data on similar games to help Bethesda focus on solving its most pressing problems.
Interestingly, Howard ended his comments by stating that Fallout 76 is now “one of the most played games on Xbox.”
Not the first time Howard and Bethesda have spoken so directly about the issues surrounding Fallout 76 that they even apologize. A few days after launch. Howard had previously noted that the game was a Too many difficulties during development And that Bethesda was aware of the issues and Rough ready to go.
Bethesda’s launch history also extends to iconic moments like Skyrim Special Edition The patch is to fix the patchSprawling studio games have an understandable reputation for bugs. Perhaps Bethesda will shake that piece of its reputation as its Xbox integration progresses.