Want to know what is the best Outriders Technomancer designs? This class is the master of long-range attacks; Either a toxic-based DPS terror or freeze support can become very useful for your team. Technologists have access to many gadgets, from nearby turrets and mines, to rocket launchers and small cannons that they can conjure out of nowhere.
With two components, Technomancer is also very versatile. Freeze fixes enemies, while Poison Damage infects enemies over time. Technicians also have the easiest way to heal themselves: through a noticeable increase in weapon stalk and skill lick. This cures you the percentage of damage dealt by weapons and skills, respectively. As long as you are extremely aggressive, you can preserve your health and thus your allies’ health as well.
So, if you’re interested in this multi-faceted class, here are some ideas for the best Outriders Technomancer designs for both DPS and support roles, plus a breakdown of all of the individual skills and talent tree benefits. There’s a lot to cover, so let’s start with a general idea of what builds you should be targeting.
Better Builds by Technomancer
Outriders build Technomancer support
As a support class, your mission is mostly to prevent the enemy from shooting at your squad by clever use of your bases and equipment. Fortunately, the early game skills you unlock are very effective when used correctly.
shrapnel It’s basically a close-up grenade, but throwing this explosive payload will knock enemies out of cover, giving your teammates the opportunity to shoot them as they drive off. The Pain launcher A good alternative if you want to destroy a large area without thinking too much about throwing a grenade.
No th Cooling tower And the Corrupt tower It performs the same role of distracting the enemy while inflicting freeze or poison damage. If you use any tower, then Wave identification Beneficial for their healing and for the healing of the rest of your team members. As for perks, we recommend that you go more towards it Tech Shaman The amendments should focus on upgrading tools and decrees.
Outriders Technomancer DPS build
However, support is not Technomancer’s only option. If you decide to go along Epidemic The way, you can become a bit of a DPS monster with a good sniper rifle and Corrupted rounds Skill. Simply hit an enemy with a bullet and the surrounding enemies will be poisoned.
Unfortunately, it doesn’t seem like you can combine this skill with Destroy tool Skill in minigun mode, but still good because it can also act as a grenade launcher to deal with groups of enemies. If the enemies get too close, then Cold wave It can be frozen in its tracks to allow you to reassemble. Any talent perks or adjustments that improve decay will make the toxic effect of damaged rounds a little more ineffective.
|Skill name||Skill type||Describe||Duration of the cooldown||The level is open|
|The snip||decree||Throwing mine nearby. The explosion deals damage and cuts off the skills of enemies captured within the blast radius.||22 seconds||Level 1|
|Cooling tower||a tool||Place a robot tower that damages enemies and freezes. The sign’s health slowly depletes over time and when it does damage.||24 seconds||Level 2|
|Pain launcher||decree||Position a missile launcher and bomb the area in front of you. Each missile deals damage per hit and cuts off enemy skills.||40 seconds||Level 4|
|Corrupted rounds||Caries||Fill your existing weapon store with bullets filled with decomposition that inflict damage on enemies. Enemies within a small radius of the main target also receive toxins and 50% damage. The skill continues until you refill or swap weapons.||58 seconds||Level 6|
|Destroy tool||decree||Press the skill button to conjure up a grenade launcher that can interrupt enemies. Hold the button to conjure up a small cannon that damages every shot. These skills remain active until all ammo is depleted or you exchange weapons.||Unavailable||Level 9|
|Wave identification||a tool||Activate the Healing Tool which instantly returns 33% of maximum health for all players and 50% of maximum health for all your towers||Unavailable||Level 13|
|Cold wave||a tool||Deploy a gadget that freezes all enemies in large radius||Unavailable||Level 17|
|Corrupt tower||Caries||Set a robotic turret to inflict damage on enemies and cause toxins. The sign’s health slowly depletes over time and when it does damage.||Unavailable||Level 22|
Technomancer category privileges
- Technomancer: Long-range weapon damage increased by 15%, Skill suspended by 15%, Weapon stuck by 15%
- Master of the sniper: Increase the damage of the sniper weapon by 40%, and the sniper weapons decrease by 12% more (shooting rifle, automatic sniper rifle, and bolt action rifle)
- Exposing toxins: Every time an enemy is damaged, a weak state is also imposed
- Winter barrier: After using your Lying Combat Skill, increase Damage Reduction by 40% for three seconds
- Freeze the brain: Clash skill in your class also deals damage to every enemy
- Caries: Activating Decomposition Skills increases Exotic Power for you and your allies by 30% for ten seconds
- Wipe off: Enemies below 30% take 20% more damage.
- Blurry screenYour Health Renewal Threshold is increased by 20% from the Maximum Health
- gun: Activating Organization Skills increases Weapon Damage to you and your allies by 30% for ten seconds
- Heavy absorptionSkill: Activating Ordnance Skills increases Skill Leech by 15% for seven seconds
- Expose the frost: Every time an enemy is frozen. Fragility has also been created
- Chief Engineer: Increase the health of Zodiac Skills by 100%
- The master of assault: Increase Assault Weapon Damage by 20%, attack Weapon decreases 12% more (Assault Rifle, LMG, SMG, and Double Shotgun)
- Two sides of power: Increased damage received from all sources by 15% and dealt with by 20%.
- Big amplification: Increase your Anomalous Power by 4% for each Uninsured Class Br / 8 Impact Amplifier node
- Medical unit: Using the skill of the tool increases all recovery you and your allies receive by 30% for seven seconds.
- Team player: Reduce Elite Damage to you and your allies by 10%
- Armored unit: Activating Ammunition Skills increases your armor by 50% for 15 seconds
Privileges of the Pandemic
- UT-14 clipsIncrease magazine size by 50%
- The antenna enabling: Activating disintegration increases Weapon Damage to you and your allies by 40% for ten seconds
Privileges of Specialization Shaman Technology
- Doctor of MedicineIncrease all healing by 20% for you and your allies
- Overclocked: Activating gadget skills increases outcast strength and weapon damage by 40% for ten seconds. For ten seconds after losing all your health, you will get a second chance to return to the battlefield with 50% health. This effect may occur once every 180 seconds.
Demolisher Specialty Privileges
- Emergency blood transfusion: Double your skills relevance when your health falls below 30%.
- Tickbond: Activating Ammunition Skills increases Proxy Force by 50% for ten seconds
And these are the best that Outriders Technomancer makes. If you are just starting out, why not check out the other one Classes of Outriders And choose the style that suits you. With four categories, each with three specialties to be identified, there are a lot of potentially powerful and disgusting builds for you to do. We also have a list of Outriders legendary weapons That appear in the demo.