Dyson Sphere Program – How to Transfer Energy Between Planets

Power management is one of the hardest things to run efficiently in Dyson Sphere software. It doesn’t help that the game takes you relatively easily at first, with wind turbines more than meeting the energy demand of base buildings. Even operating your own machinery is easy at first since you can only collect coal to keep it running until you design ways to easily obtain better resources.

Although you may run into some problems soon: Buildings run slower than originally expected, resources not showing up, mechanics running out of energy while floating on a gas giant, that kind of thing. It is likely that if there is no fault in the production line, the problem is that you do not have enough power available to keep everything running smoothly.

So to keep your base running as smoothly as possible, you need to know everything about how each energy resource is generated, how energy is transferred between planets, and which of the many energy resources are the most efficient.

How the Dyson Sphere Power Grid Works

Managing the energy of every planet is a tough business. There are many factors to consider, such as the amount of coal or oil present on the planet, or the proportions of wind and solar energy. When you unlock the star map ability, press V to see the nearest planets. By zooming in and clicking on the planet whose details you want to view, you can see the potential energy that planet can produce.

The Dyson Sphere UI screen has turned on for power levels, showing the need for more power plants as they are yellow.

In addition to learning about each individual planet, you will need to make sure your base is operating at optimum energy levels. If you move to the lower right corner of the screen and click the button with four squares, you can open a menu that allows you to switch UI screens.

The lightning bolt is your current energy level and is displayed as colored circles on the ground by your energy sources. If it’s red, you don’t have enough power to power your base. If it is amber, the buildings will operate but you may need to construct more power facilities because they will operate at low speed. The blue rings indicate that the base is fully functional.

Mech stands alongside a plethora of wind turbines that generate power in the Dyson Sphere program.

Explanation of power plants in the Dyson Sphere program

When the game starts, the only sources of energy available to you are the wind turbines. It’s good enough to start the game, but very soon you’ll want to upgrade to better power supplies. If the planet had a high percentage of wind energy, you would have more power generated per wind turbine, but bear in mind that you need a huge wind farm to generate enough electricity to power a large operation. Solar panels are almost the same story, as you need a lot of panels and a decent proportion of solar energy to get the most of it.

No, the real power comes from harnessing the resources with both thermal power plants and, ultimately, small fusion plants. Thermal power plants use fuels such as coal, active graphite, oil, and hydrogen.

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It is relatively easy to generate an endless cycle of energy by extraction Dyson Hydrogen Ambassador program Of oil, then feeding any excess hydrogen directly toward some thermal power plants. As long as there’s a constant flow, you don’t have to worry about running out of power. The refined oil can also be converted into activated graphite, which is good for early mechanics’ operation.

When you finally get the fusion mini-power plant, it requires the deuterium fuel rods to run efficiently. Deuterium is created by turning hydrogen on through molecules. It then creates the deuterium fuel rods and feeds them into the fusion power plant to run them. It is very expensive to do, but it could prove beneficial in the long run.

Types of power plants in the Dyson Sphere program

Here are all types of Dyson Sphere Power Plants And the amount of energy they generate:

  • Wind turbines – The first power generation. This generates a maximum of 300 kilowatts, but is proportional to the proportion of the wind energy of each planet
  • Thermal power plant This power plant generates 2.16MW. It is a good source of energy but needs a stable fuel source.
  • Mini Fusion Power Station An upgraded 9MW power plant that needs hard-to-find fuel to run.
  • Solar panel – Compact power supply generating up to 360KW. It only works when the sun is shining on it and generates energy with the proportion of the planet’s solar energy.
  • Ray’s future – This receiver produces a maximum power of 5 MW, but only works if in full or partial sight of a Dyson Swarm or Dyson Sphere.
  • Artificial star – This generates 75 MW, which is loads, but also really expensive.

The player has opened the power switch in the Dyson Sphere program, which allows to put excess energy into the collectors.

How to transfer force between planets

Speaking of things that need to be done in the long run, it is possible to generate electricity on one planet, charge the captured energy through accumulators, and then use an extractor to inject another planet’s energy source with these full accumulators. Since energy is not shared between planets, this is a vital step to fully automating your process. Here are the technology tree requirements:

  • Interstellar energy transfer: 1200 electromagnetic arrays, 1200 energy arrays, 120 structural arrays
  • Energy storage: 600 electromagnetic arrays, 600 power arrays
  • Interstellar logistics system: 1200 electromagnetic arrays, 1200 energy arrays, 120 structural arrays

The main thing to note is that you must generate a surplus of energy for your base in order to charge the accumulators needed for the energy transfer. To transfer energy from one planet to another, you will need to follow the exact following steps:

  • Building two interstellar logistical towers and enough logistical ships to transmit energy
  • Create two energy exchanges, one for the planet you’re generating energy from and the other for the planet you’re transmitting energy to
  • Run some conveyor belts between each tower and each exchanger. You will need two paths leading to and away from the exchanger
  • Set filters to both groups of paths. You want the charger to have empty batteries in and out of the charger, and vice versa for an extraction exchanger
  • Set the exchanger where you want to charge the power, then put empty batteries inside
  • Set the exchanger where you wish to extract the energy to “vacuum.” It will automatically take energy from the full accumulator that goes into it

Mech stands next to the thermal power plants in the Dyson Sphere program.  They absorb the incoming hydrogen.

Every fuel level in the Dyson Sphere program

Different power sources generate different rates of electricity when placed in a related power plant or generator. Some generate a tiny amount of energy that will burn in seconds, while others generate enough to keep the base going for a long time. Each resource has a value associated with generating energy in joules. For the unfamiliar, the joule value is measured like hard drive space on a computer, so a single gigajoule power supply lasts much longer than 500 kJ.

Each fuel also contains what is known as a fuel chamber generating value, or FCG for short. This is the amount of energy the fuel source generates when you put it inside your machine (press C to open the machine, then pull the fuel source to your mechanics).

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FCG either adds or subtracts a percentage from the resource’s energy level, depending on the conversion rate. For example, FCG for factory fuel is -30%, so it takes 30% away from the 500 kJ that station fuel typically generates, giving you only 350 kJ of energy per unit. It can also add energy as well, so the rods for hydrogen fuel add 200% to the 40MJ each produced to give 120MJ per unit.

We’ve put together the full list of resources and the amount of energy you generate in each of your power plants and mechanics below, even converting the power output for each:

Fuel type Generated energy (power plant) FCG (conversion rate) Generated energy (mechanical)
Plant fuel 500 kJ -30% 350 kJ
Record 1.5 megajoules -10% 1.35 megajoules
Organic crystal 1.8 mega joules -20% 1.44 megajoules
coal 2.7 megajoules 0% 2.7 megajoules
Active graphite 6.3 megajoules + 60% 10.08 megajoules
Crude oil 4MJ + 20% 4.8 megajoules
Refined oil 4.4 megajoules + 30% 5.72 megajoules
hydrogen 8MJ + 100% 16 megajoules
Deuterium 8MJ + 100% 16 megajoules
Diamond 900 kJ -50% 450 kJ
Graphene 96 kJ -70% 28.8 kJ
Carbon tubes 84 kJ -80% 16.8 kJ
Fire ice 4.8 megajoules + 40% 6.72 megajoules
Hydrogen fuel rod 40 MJ + 200% 120 megajoules
Deuterium fuel rod 600 megajoules + 300% 2.4 gigajoules
Antimatter fuel rod 7.5 gigajoules + 500% 45GJ
Full accumulation 90 MJ + 100% 180 megajoules

And that’s all you need to know about the powerhouse in Dyson Sphere. As long as you continue to build on your energy sources, you will be able to operate your base effectively, and you will be able to operate your operations no matter which planet you end up on. If you are looking for logistics advice, our site Dyson Sphere Program Guide It contains an entire section dedicated to transporting goods. We also have a guide to help you find it Dyson Sphere Titanium programIts principles can be applied to other scarce resources on other planets.

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