Torghast, Tower of the Damned is one of World of Warcraft’s most ambitious features ever. It is a sprawling multi-storey dungeon which is basically a standalone Roguelike game. The design and enemies change every time you explore, and as you advance to the hardier floors, you gain drastically excessive abilities that can turn you into a badass to kill demons. It’s so much fun – unless you fail to kill the last boss, in which case 45 minutes of effort is thrown out the window and you have nothing to show in return.
“One of the biggest feedback points we’ve had since the Shadowlands release was that, while the feeling of having this powerful wrecking ball passing through Torghast and breaking all the rules is so much fun, the flip side is that losing in Torghast is one of the worst experiences ever in World of Warcraft, “said game director Ion Hazikostas in an interview today. “This is a problem. This is bad.”
See, Torghast is the primary source for a precious coin called Soul Ash that is used to power your legendary gear. You can only get a lot of Soul Ash every week, so beating Torghast is something players will have to do if they hope to keep up with their guild mates and take on more difficult challenges. But Soul Ash is only won if you successfully complete a round of the dungeon, which can take up to an hour. You die so many times and you’ll be out from the start with nothing, which I personally can tell is so miserable that it actually made me pissed off for a few days. Hazikostas agrees, so Torghast will do an overhaul Shadowlands’ next big update, Chains of Domination.
“What we want to do is reconsider the success and failure of Torgast in the chains of domination,” Hazikostas said. Explain that in Chains of Domination, Torghast’s death meter will be replaced, because the large monster responsible for kicking you out of the dungeon when you die multiple times is actually the head raid in the next raid. Since players would kill her, it makes sense that the base he supported would also be gone.
“What if we instead got a rating or more score, where it was more than a spectrum, a continuum of success, trying to do better, trying to be more efficient, trying to be faster or having fewer deaths, but some rewards for showing it?” Hazecostas said. “You always want to do better, but you are never left empty-handed – unless you fail on the first floor and your runner ends up there, that’s okay.”
It’s a simple solution, but it actually looks better to me. Unfortunately, Hazzikostas didn’t have many details to share, but just knowing that Torghast is undergoing an overhaul is good news.
“We’ll have more to show when he’s [Public Test Realm] Begins to dominate chains. “We look forward to a lot of comments and repetitions on this system,” Hazikostas said. I think our style at Torghast is that the setting is great, the gameplay is great, the variety of content and experiences there is great, but it should be a place where we can deliver the challenge without getting frustrated and despairing if the challenge is too big for you. “
Domination Chains doesn’t have a release date yet, but it will be released later this year. You can read Our interview covers all of its more interesting features here.