Here’s a decent amount from Warhammer: 40,000 Battlesector shots
Slitherine announced that it is publishing another 40K strategy game, which is being developed by Black Lab, the creators of Battlestar Galactica Deadlock. It’s a tactical / strategy game called Warhammer: 40,000 Battlesector, and we’ve seen that Promo with blood angels fighting big dioramas With the bold claim, it’s going to be turn-based and has “fierce, fast-paced combat”.
As in the nature of the show ads, it didn’t feature much of the old gameplay footage. If that’s what you want to see, Slitherine uploaded a live broadcast in which executive producer David Sharrock smashed loads of footage.
It appears Battlesector as a game about medium sized skirmishes. “Generally, the tabletop range is 40K, so somewhere between 500 and 2000 countertop points for units on the battlefield at any given time,” Sharrock says. If that doesn’t mean anything to you, expect bigger confrontations than you might get at XCOM, but smaller than War Hammer 40000: Armageddon. It’s the kind of scale that individual heroes make a difference (having more action points than regular troops), but mostly you’ll control teams of three to five Marines and some vehicles.
The movement is based on square squares rather than hexagons, and the cap appears to reduce accuracy based on line-of-sight, represented by the shield symbol filling the larger cap located between units, rather than being something wandering around behind. There are familiar things like the extra surveillance, which determines its direction as well as how far it extends, and the engagement penalties for units attempting to fire at each other while communicating from base to base.
As you’ll notice in the video, each attack bestows Marines’ strengths, which reward you for playing with your faction’s ethics. Points can be spent on increases (additional work points) or promotions. “You get more momentum for up close and personal,” says Sharrock, explaining why the blood angels, who suffer from something called black rage in case you forget for a second, that this heavy metal 40K universe, get more points for being killed by hand instead of bomb Handy for example.
Although the final version will apparently allow us to zoom in closer than this demo can handle, the models look like modern tabletop miniatures, and when you open fire there is “lots and lots of blood,” says Sharrock. “They are not skimpy on the dark thing.”
As for how it’s role-based but has “fierce, fast-paced combat,” Sharrock has an explanation. “It’s a strategy game, but it has to be flowing,” he says. “You shouldn’t be stopped in“ One step, next step, next step. ”If you ask one unit to go and run somewhere else, you can order another unit to run somewhere else, you can order another unit to shoot another person. As long as they don’t collide, You do it as fast as you want. You will notice that the enemy is moving in groups towards you. “
Here you are. Battlesector feels more like a straightforward tactical war game than Slitherine las 40K, Gladius— Relics of War, which involved long battles against random animals at the start of each game. Warhammer 40,000: Battlesector in May 2021 and You’ve already got a Steam page.