If fate is anything to do with it, it explodes and looks great in the process. And right now, there’s no better way to fulfill that fantasy than with Warmind Cell Adjustments. Warmind Cells, introduced as part of Season of the Worthy, let you blast enemy rooms with a single shot. Unlike Charged with Light mod, it’s also excellent and I’ve written an Construction guide In order, Warmind cells require you to use specific weapons. Equipped with one or more of these weapons, plus some Warmind Cell mods in your armor, every kill has a chance to generate a cell. This chance increases as you kill more kills and is also higher when firing weapons that use special ammo or powerful ammo.
Warmind Cells look like glowing orange beach balls but act as an enlarged version of the traditional red barrel for video games. Shoot one and almost everything on screen dies. In fact, it’s very powerful, and AoE is so broad, that stuff Off screen Often times he also dies. The really crazy thing is we’re only talking about the vanilla look. You can also select cells so that detonating them (or collecting them) recharges your abilities, heals your entire team, suppresses enemies, and more. As I wrote in my country End of the yearThe only reason your Warmind hives aren’t completely ubiquitous is because they’re poorly explained in game. Also, the accompanying arms looked a little underwhelming – before people realized that the cells themselves were OP.
There are two groups of Legendary Weapons that have the quintessential feature that activates Warmind Cell modifications: IKELOS and Seraph Seven Weapons. The good news is that most of these are now in the world’s loot pool, which means you’ll catch them running on patrol, doing Strike quests and so on. The only two exceptions are the IKELOS rifle and the handgun, both of which can only be found in the Prophecy Dungeon currently. If you check out your cellar, you likely have many Warmind Cell weapons already. Below, I dared the people I think are the best Light.gg Weapons Database They are a great resource when it comes to evaluating the top franchises.
The weapons that make Warmind Hives intrinsic
- Seventh Sarov carbine (kinetic)
- Saraf Pistol Officer (Kinetic Hand Gun)
- Seventh Seraph CQC-12 (Power Rifle)
- Seventh Seraph SI-2 (Energy Weapon)
- Seventh Seraph VY-7 (Energy Machine Gun)
- IKELOS_HC_v1.0.2 (Energy Handgun)
- IKELOS_SG_v1.0.2 (Energy Gun)
- IKELOS_SR_v1.0.2 (Energy Sniper Rifle)
- IKELOS_SMG_v1.0.2 (Energy Machine Gun)
- Seventh Seraph SAW (automatic machine gun)
Given how Warmind Cells work, the more these weapons are used, the more cells they will multiply in. Whatever your exact design, I highly recommend operating the Warmind Cell primary weapon, as this is what you’ll use to constantly clear collections of trash and thus continually produce cells. Another important note: With the Wrath of Raputin mod, you can also use many powerful solar alien weapons to create cells. I’ll go into more detail in describing this mod, but suffice it to say that the Xenophage is an absolute beast and a staple of Warmind’s hives design.
Speaking of that, let’s get into the five adjustments that make up my daily build. This setting is good for every type of PvE standoff (Warmind cells not working in PvP), from missing sectors to high-level items like Grandmaster Nightfalls and Raid. Ultimately, I’ll also offer two alternatives in case any of these tweaks are missing or you’d like to experiment. If you’ve been playing for a while, you likely already have access to a lot of these mods. Unfortunately, if you don’t have anything, you’ll need to wait for the gunsmith in the tower to sell it. He spins his inventory daily, so be sure to keep checking.
5 Warmind Cell Adjustments That Make a Great Building
Energy cost: 1
Elemental Affinity: nothing
Describe: “The warm cells you create affect and damage targets at a greater distance.”
No Warmind Hive is complete without global reach. The effect is insanely powerful for the cost of energy. (As with the Charged with Light system, all Warmind Cell modifications use the hole in the far right on your shield and have a cost for the socket. Some also have matching elemental affinity, which means the mod and shield need to match.) The combination of Warmind cell blasts and the distance you Enemies are affected by protrusions like cellular funnel, Rasputin power and Warmind protection (the last two act like halos emanating from the cell). The short version is if you’re running Warmind Cells, you need to turn on Global Reach to get the big bangs.
Rasputin was angry
Energy cost: 1
Elemental Affinity: Solar
Describe: “The final blows of solar scattering damage have a chance to create warm cells.”
I love Rasputin’s anger. As I mentioned earlier, it enables some strange weapon to produce Warmind cells because it causes scattering damage from the solar energy. Here are some of the elements that collaborate well, and again, I’ve made the lead avatar: Sunshot, Polaris Lance, XenophageJotun Ace of Spades, Thousand votesAnd the Eyes of tomorrow The twin-tailed fox. I particularly like these three guns because Warmind Cell’s only quintessential weapon is the Seventh Seraph SAW, and it’s powerful – especially if you can find one with the advantages of an auto-loading holster and a Vorpal Weapon – but still not surprising for the boss’s damage. So I prefer to run regular Warmind weapons at prime and power holes, then exotic solar as my powerful weapon.
It’s not just exotic items, either. Some legendary Solar Weapons with Scattered Damage and Solar Abilities will irritate Rasputin. There is an exhaustive list of what works in this Reddit thread. Also pay special attention to the fact that Rocket Launchers gets a Damage amount increased by 30 percent In Season of the Chosen, so keep Apex Predator wrapped nicely from Last Wish Raid if you have one because it causes solar damage.
Fire team doctor
Energy cost: 3
Elemental Affinity: Solar
Describe: “Destroying a warm cell creates a wave of healing for you and the allies close to you.”
If you’ve read my country Charged with a light guide, You’ll know that I greatly value the healing effects. After all, your DPS drops to zero when you die. Lots of players sleep on Fireteam Medic, but the healing rush it provides (for the whole team) is really great. In any activity where you are inundated with extras – say all Destiny 2 PvE – you will find yourself desperate for a clear clutch and some life’s gain. Congratulations! Warmind’s hive killed everything and saved your teammates from death. Once you play with Fireteam Medic, your Warmind hives will feel bare without them.
Energy cost: 5
Elemental Affinity: Solar
Describe: “Adds more solar damage to the warmind cell explosions, which destroy them.”
At a large cost of 5 energy, you’d expect the Rage of the Warmind to be Giuseppe. And it’s pretty good, especially if you are ‘involved’ with building a Warmind hive. The additional damage from solar energy to the cells equates to about 33% orange (more details Here), But the real reason to run Rage of the Warmind is because of the synergy with the Wrath of Rasputin mod. Rage makes all Warmind Cell explosions count as solar power, so the combo effect with Wrath means your Warmind cells can fire more Warmind cells, which create stupidly strong chains of ‘rips.
House the energy
Energy cost: 5
Elemental Affinity: Arch
Describe: “Warmind Cell Collection Gives You a Skip.”
My final choice is another expensive option, and it can also be considered a flexible place where you can trade it in for something else without breaking the overall design. Arch-based Warmind Cell modifications often involve ‘bundling’ – meaning jogging – the cell to release an effect. In this case, your reward is a shield plus that lasts for 20 seconds. Repeat: 20 seconds full. This shield will be recharged even if it is damaged but not fully depleted. The only point against Sheltering Light is that you often want to blast your cells rather than collecting them, but honestly, this build does so much that there is often one at the end of a confrontation that you can grab before heading to the next. You might just have to warn your happy mates not to shoot your cells unless they need to.
So this is the build. If you’re looking to make changes, I’d probably consider switching the energy of the shelter and the rage of warmth for the power of Rasputin and Warmind protection to build that leaves cells in the field in order to spot enemies. This can be particularly useful in really challenging content, as is the case with the Cellular Suppression system, which removes large groups of enemies simultaneously. Also consider dropping the Wrath of Rasputin if you aren’t in the subclass of Solar or don’t want to use an exotic weapon that causes splash damage in your device. Honestly, go with any of the five above and you’ll have a great time. The only danger is that the enemies will start dying so easily that you will lose the pleasure of shooting them.