Little is known about IO Interactive The James Bond match was recently announced (Beyond studio reality It would be very convenient, Which is years away), but in A new interview with the Danish website d Studio director Hakan Abrak dropped some crumbs. First of all, by raising the notion that the game “could” be a trilogy, this is not much of a surprise.
“We were allowed to make our own digital bonds, which wouldn’t be dependent on a Bond representative,” Abrak says. “We also came up with a totally original story, and you can easily imagine a trilogy could come out of it.”
Abrak talks about the complex process of acquiring the mega franchises, which in this case included convincing Barbara Broccoli and EON Productions to fit the studio for the task. Mrs. Brockley seemed to believe that the previous games were not “worthy enough” and had a lot of “violence for violence”.
“Our background with the Hitman world and our vision of what Bond is in the form of a game went straight to Barbara Broccoli’s heart,” says Abrak. That’s kind of interesting, as much as it is sporadic This 007 game is pretty accurate in the original Hitman model: A game that is definitely violent like the Bond movies, but not continuously.
The size of this project will be the largest in IO history, based on plans that should double in size during development. Abrak says, “Today we have 200 employees and I expect to have more than 400 over the next few years.” “So there is no doubt that the Bond deal means for us a crazy sum.”
“It’s a very, very special dream … a boy’s dream,” Abrak says. “Sometimes it’s still a bit difficult to understand that we make James Bond.”