My father spent a significant number of hours waging war against local chipmunks over his bird feeders. He fought bravely and decisively, and ultimately lost: After an accident involving an angry squirrel in the back of his truck, he decided the whole thing wasn’t worth the trouble. The breakthrough was achieved: the squirrels were allowed to go about their business without any harassment, and somehow life continued as it always had.
As a novice field researcher working deep in the woods of Melmouth, you will spend your days putting up cameras and your nights studying footage while tracking the movements and behaviors of squirrels in the area: their movement patterns, their hiding spots, and whatever else. Squirrels get up when you think no one is watching. The developers promise an “intimate and immersive story with full voice acting” that features “bold visuals and Foley sound effects that envelop you in a vibrant forest.”
Everything seems so calm, and reminds us of it Fire control In some ways, however, I’m sure there’s more to see. For one thing, there is an almost unlikely comment in the ad indicating that squirrels are behaving “weird”. The launch date show released today goes to some unexpected places as well: Why is the squirrel hiding dynamite and matches?
This is a fair question.
I have no idea where all this is headed, but that kind of bait and switch has been in the heart of Firewatch too, and even if it didn’t pay off in the end, it made for an exciting summer adventure. I don’t expect the Nuts to have the emotional intensity or heft of a Firewatch (TNT-equipped squirrels, really?) But it definitely captured my curiosity. I want to know what these little rodents are doing.