Blizzard He works hard with World of Warcraft: Shadowlands Expanding over the past few months, making sure the live servers are balanced as one would hope. However, there are more than a few creeping issues around the corner.
One of the issues that the player base has been more explicit about is the loot. If you have done too much game over Content You’ve probably noticed how low the chance of fall is for most gear, leaving players in a wall of progress.
World bosses, raids, and legendary dungeons + all drop a disappointingly low amount of gear. To make matters worse is the fact that Blizzard Removing the Reroll Tokens from this expansion, which would have provided players with another opportunity to loot when using them.
Director of the game Ion Hazikostas recently Mentioned This issue is in an interview with PC Gamer. Thankfully, instead of just admitting that the problem exists, Hazikostas mentioned that fixing the problem is on their radar.
Hazecostase They mentioned that they removed a lot of randomness from equipping, which is definitely true – without Titanforging or Warforging, as well as removing randomly generated corruption effects, equipping is less random.
But Players It seems that knowing what they will get does not matter much if they are not able to Really Get it due to a reduced chance of falling. While players are guaranteed at least one drop per week due to the Great Vault, even those who run the risk of spawning in gear are useless to the player.
Hazzikostas discusses being happy with how PvP Itemization works, which a lot of the player base seems to agree with. The return of the PvP vendors made players happy overall, and their PvP gameplay bonus plus provides a guaranteed source for some higher item level gear.
But when it comes to PvE Content“We think we can do more to make the experience of operating dungeons and raids more satisfying when you don’t get the specific item you were hoping for,” Hazecostas said. It doesn’t go much deeper than that, so it’s hard to read exactly what it means.
It Unlikely They will increase the chances of falling, but one of the main issues players mentioned was that casting 35 anima to trigger the Mythic + 15 key looks like a slap in the face. It is possible that they may be looking to augment this for players.
We hope to see change sooner rather than later. Either way, knowing she’s on the development radar is a huge relief to many players.