She fell from Valorant hard last year. Only a few months after his love was enough to give him 90% in my review , I possessed overwhelming agents’ abilities and Riot’s resistance to counterattack, bringing my friends and I back to the mainstays of FPS. That hasn’t changed, but Yoru, Valorant’s new reality-bending Japanese swordsman, threatens to pull me back anyway.
Every piece of the Yoru collection is designed to keep you feeling cool at some point on the tour. It plays like an unholy spawn of Phoenix and Omen – sneaking into locations with its instant long-range travel and bouncing grenades around corners to leave enemies helpless. Here’s a full list of Yoru’s abilities, so you know exactly what we’re dealing with.
- C – fake: Prepare an echo that mimics my footsteps when activated. FIRE to activate and send the echo forward. ALT FIRE to put the echo in place. Use the passive echo to send it forward.
- E – Gatchcrash: Equipping for rope rift harness. A fire to send the rope outside to move forward. ALT FIRE to hold the rope in place. Active for teleportation to the rope site
- O – the blind: Processing to tear off a dimensional unstable portion of reality. FIRE to cast a sliver, activating a flash that explodes after hitting a hard surface.
- X – crack dimensions: Have a mask that can see between dimensions. Fire to drift to a Euro dimension, unable to be affected or seen by enemies from outside.
Yoru has been described as a duelist who recounts just how much he can take control of 1v1s. Do you want to be in two places at the same time? Locate its simultaneous port of Gatecrash and zip to it if needed. Want to forge a payment at a bomb site? Fakeout sends a straight line of very convincing footsteps wherever Yoru points. Need a fresh start to a bad run? Pop eventually becomes invisible and repositioned for free. He’s not quite as strong as HP Vampire Reyna, but he has more options to ponder his way out of tough situations.
Consider the script in gif below. We planted a spike and it is 1v1. With no shield and pistol, I prefer not to waste the advantage by speeding up the enemy’s defense and hope to win (against the brave and highly skilled influencers who made up the Preview event I attended, it was a slim chance). Instead, I sent a barrage of illusory steps towards the spike, distracting the other EUR long enough to stop defusing and running out of time looking for me. “The soundtrack was very good,” he said after the tour was over. “It attracted me.”
It’s strange for Yoru to lie to the entire enemy team at once. The voice is the primary source of your information on Valorant and the agent who betrays this understanding is a major change of status quo. Yoru forces players to create a new corner of their minds constantly asking, “Are these fake steps, or are they real steps?”
That’s what I didn’t listen closely. In my test, I noticed that Fakeout’s steps are a bit far. The fake steps miss the distinctive fabric rubbing and shoe grinding sounds of real ones. The difference was evident in the side-by-side test, but it was nearly impossible to tell them apart in the mess of a real match. Time will tell if the average player will build immunity against the impostor or even if the pros will chase the wrong steps. Worst case, I can see the second constant guessing eroding my patience.
Its other major capability is the Gatecrash teleport. It’s not as instantaneous as Omen’s “point and go” teleport ability, but it is more flexible. Left-clicking sends the gatecrash forward so it bumps into the wall and stays there. The mark is invisible to enemies until they reach a distance of a few meters. From there, they can destroy it with a few shots or wait for Yoru to return for a free kill (similar to the final Run It Back game in Phoenix, except for Yoru not. Owns To come back). Like the best of brave abilities, Gatecrash will only improve because people smarter than me find creative ways to use it on every map.
The only real downside to Yoru is that Riot is adding another pair of flash grenades to the ability array that actually sinks into drapes, crashes, and area denial. Working out well-timed abilities is a key part of the game, but counting all the different flavors of flashes, stuns and smoking is starting to take hold of yourself.
For example, blinding abilities can take the form of curved fireballs (phoenix), piercing wall art (breaching), floating eyeballs (Rina), or free-flying birds (Sky). With Yoru’s Blindside, you can now add the “invisible flash that becomes visible when it bounces off a wall” to the list. I’d like to see Riot adapt to its in-depth definition by adopting custom meters. You can technically avoid any of these flashes just by looking away, but this is increasingly difficult as spam can be sent out quickly in every direction. The fourth time I was attacked by bouncy Euro Flash balls I started to crave it Warden smart glasses to cancel the flash From Rainbow Six Siege.
My deep preference as a Siege player may have emerged from a long time ago, but I love the way the game’s expanded menu of over 50 players has made it possible for specialized characters who are mainly to frustrate others. Stopping the enemy’s well-laid plan with your counter-wit is a thrill I hope I can feel more in Valorant.
Yoru is a nice reminder that Riot is really good at making regular gadgets fun. Even if his group is mostly a curated remix of current abilities, it is still fun after several hours for his bouncy effect to light up through a window to blind an entire alley. It would be a frequent choice for me when Chapter 2. I still had Valorant’s bouncy recoil, but at least with Yoru I would have a chance to catch some enemies by surprise.