Castle Nathria is the first raid of ten bosses in World of Warcraft: the all-new Shadowlands expansion. It provides a bloodstained environment in the Revendreth district. One of Warcraft’s famous villains appears, as does a satisfying stack of new mechanics for players to navigate – sometimes with long-range teleportation portals.
Castle Nathria is in the Revendreth district, home of the Venthyr. It is a huge spire in the center of the area. The raid is closest to the Menagerie of the Master flight point, but it’s a little easier to get there than the Charred Ramparts, as you can only run through the hole in the wall where the giant Crushfoot hangs and heads straight northeast into the example, dodging some monsters on the way.
Nathria opens this week, and we have all the details you need to find the raid, see what loot you’ll get, and the confrontations you’ll discover. Please keep that in mind This guide contains spoilers for the Castle Nathria raid – Including Some minor Revendreth District spoilersSo just read on if you are happy to learn more about the upcoming encounter.
The launch date of the Fortune telling raid
As in the recent WoW expansions, Shadowlands raids will unlock a little at a time. On December 8th in North America and December 9th in the European Union, regular and heroic difficulties will be available. December 15/16 marks the opening of the Legendary Raid and the start of the first race in the world, as well as the start of Raid Finder / Raid difficulty quest for Wing 1.
Then, the LFR wings are swinging every two weeks: Raid Finder Wing 2 opens on January 5, Wing 3 opens on January 19, and Wing 4 opens on February 2. While you can expect some regular and heroic raids to appear in the group hunt tool, this expansion offers a real incentive to join a guild to get into the raid early.
Bear in mind that the legendary cross-server raid will not unlock until the Hall of Fame is filled with the top 100 attacking Guilds to complete Castle Nathria for both Horde and Alliance factions.
The story of the Sundry Castle raid
The story of Revendreth District chronicles the Venthyr-like vampire and the struggles of the rebellious prince Renathal and his allies. Venthyr suffers from severe anima dehydration, leading to increasingly desperate legalization and measures by the area’s leader, Sire Denathrius.
It turns out that Dinathrius is indeed causing imperfection, pulling out every bit of the anima he can collect and directing it directly to The Maw to feed the wicked plans of the jailer. The Castle Nathria raid offers players a chance to end his reign and destroy his allies, in an effort to thwart the warden.
Loot castle sundry raid
The last bosses of Nathria Castle, Stone Legion Generals and Sire Denathrius, drop item level loot slightly higher than the rest of the raid.
I am looking for a major – The first eight bosses drop item level 187 loot, the last two are loot level 194.
Normal – The first eight items are level 200 and the last items are at level 207. Regarding the heroic elements, the first eight items are level 213 and the last items are 220.
legendary – The first eight bosses drop item level 226 loot, Stone Corps generals and Father DiNathrius drop item 233.
The battle of Azeroth raid changed
Blizzard has set out to make preparation more difficult in Shadowlands, and this raid is no exception. Fewer loot will be dropped from each leader compared to the Battle of Azeroth. And unlike those raid and previous expansions, bonus rolls are no longer a thing.
Alternatively, the bosses you kill in Castle Nathria will unlock additional slots in the Weekly Great Vault. This is a variant of the Mythic Plus dungeon chest and PvP chest, with raids thrown. There is a row of three slots in the Great Vault that you can fill with killing the bosses of Castle Nathria.
Kill three bosses and you will fill in the first block; Seven fills the second. Ten heads will work on any difficulty filling the third. The loot level of the item you advance in each slot depends on the difficulty level of the bosses you kill in the raid. Any boss who has killed before on that difficulty is included in the loot “group” of these footage.
As with other Great Vault selections, unlocking the raid class does not increase the number of items you acquire; You should still select one item from all 9 possible slots in Vault. It just adds raid loot to the possibilities, and gives you additional items to choose from.
Fortress sundry raiding bosses
The giant bat, Shriekwing, forces players to hide behind pillars, dealing with devastating pools of blood on the ground, plus extensive damage, tank swap, and smaller bats diving from the roof.
After defeating Shriekwing, you have a choice between two wings: the Catacombs, the one with the Huntsman, the Destroyer, and the Lady Inerva; Or Royal Quarters, where you can fight the Sun King’s Salvation, Artificer, and the Council of Blood.
This Venthyr human being shares a healthy pool with his pet. You must kill Altimor to unlock Hunger Destroyer. He only has two abilities, and both require players to spread out. He summons three pets over the course of the confrontation, who apply debuffs to tanks, and add – including one that needs to recover fully – and one that requires movement to kill, but the move does raid damage.
You must kill the Destroyer to pass to Mrs. Inerva. It is the large giant of Anima, which will sometimes hit players with a blow that makes it impossible to heal until other players stand by them, absorb their losses and take damage. He will throw flying kicks against players to be avoided, and he will try to absorb and kill them.
Lady Enerva Darkvin
Lady Inerva is the head of the catacombs end, and she uses Anima Containers to increase her strength during combat. Players have to empty the containers to prevent them from becoming difficult to overcome. On legendary difficulty, this is even more fun, because drying one container fills the others.
The salvation of the Sun King
This is the battle to save the soul of Colthus. Kyle, the former leader of the Blood Group, was the ultimate boss of one raid already, plus a dungeon, and he’s re-emerging here as a soul to be replaced.
This is primarily a Healing Battle of the first stage, in which the healers outpace his soul and the raid blocks the monsters trying to harm him. In the second stage, he becomes incurable until his previous shadow’s shadow is defeated.
Xy’Mox is an evil broker; Kill him and the Sun King’s salvation are required to move to the Blood Council. He has a reasonably complex three-stage battle, in which players drop portals that they can use to teleport across the room to evade his mechanics, including mind-control add-ons, exploding seeds, and high impact power guaranteed to die.
This is a traditional board battle, and marks the end of the Royal Quarters Wing. You’ll face three bosses, and every time you kill one, the rest are completely healed. But the really unique part of this confrontation is what happens when they reach 50% of health: You are required to participate in a (literal) dance with other non-playable characters. Do it successfully and get a quick boost. Fail, you’ll take damage (and don’t rush, lose your strength) until you catch up.
Both Catacombs and Royal Quarters Bosses must be defeated before you can take on the final set of challenges in the Upper Spire.
Mother in law
This battle takes place in the same room in which you defeat Shriekwing. Sludgefist is a giant who occasionally hooks players together, racing to kill him before he performs a raid kills ability. He must be defeated to move to the next part.
Stone Corps generals
This is a fight between two bosses (with General Cal of the Shadowlands Sanguine Depths Wow Shadowlands dungeon and General Grashaal) where each boss has their own separate health group. In the first stage, Kaal will fight on the ground while Grashaal hits the raid while flying; In the second stage, they exchange. In the final stage, you two fight together.
Father of Dinathrius
The last leader of WoW Shadowlands Castle Nathria Raid – Sire Denathrius is extremely tough. In the first stage, players have to keep their Sin stacks low, because it will blow them to the edge of the room, where they will be slowed down by those combos and will not be able to use their abilities until they return to the boss.
In the second, she’ll fight him with his sword, and some uncomfortable extras. In the final stage, it starts filling the room with puddles of blood-like anima, which means you have to kill him before the room runs out.