Virtual IGDC 2020 ends on a high note with over 6000 logins



Four “virtual” days IGDC 2020 (Game Developers Conference India) ended on a high note, with plenty of fast food and brainstorming with over 6,000 check-ins from 64 countries. This was double the attendance compared to last year’s data. Read also – Fortnite’s Unreal Engine Hummer EV unveils Epic Games

The online conference had an impressive collection of 80 industry sessions, panel discussions, and workshops. In total, 115 speakers participated including 43 famous international speakers from 10 different countries. The attendance rate at the session was 3 times this year compared to the physical event of 2019. Also read – Google will update Play Store guidelines, and crack down on companies that exceed 30% fees.

Rajesh Rao, organizer of IGDC 2020, said, “This year’s virtual event exceeded our expectations. Participation was phenomenal, with over 6000 entries from 64 countries, reflecting the rapid growth and market potential of India. Thanks to strong industry support, we were able to deliver this. The conference was free for all attendees. The line of speakers was the best ever, as “Dhahriya” allowed many speakers to participate without traveling. Read also – Epic Games will stop logging in with “logging in with Apple” effective September 11th

This year, “Investor-Publisher-Connect” has had more than 50 gaming companies from India and abroad, and more than 300 one-to-one virtual meetings between investors, publishers and startups have been created, which is 70 percent higher than 2019 with a 100 percent match rate. The inaugural “Founder-Connect”, in which 20 founders participated, was a huge success as they reached out and explored opportunities to collaborate with one another.

IGDC Partners & Participants 2020

Notable enterprising investors at the event were: Accel, Sequoia Capital, Nexus Venture Partners, Blume Ventures, Lumikai, Elevation Capital, Kalaari Capital, Venture Highway and Falcon Edge Capital who held meetings with select gaming startups.

There has also been a growing interest from game publishers this year in rectangular names like Epic games, Mobile Premier League, Nazara, Paytm First Games, nCore Games, Zapak games Expand publishing support for promising gaming companies.

Among the attendees were world-class publishers such as Miniclip, Crazylabs, Tilting Point, Hyper Hippo Entertainment, Tapnation, and several game companies emerging from the United Kingdom, Canada and Australia.

BYOG (Build Your Own Game) held alongside it, received 87 final entries by Deadline, which is three times higher than in 2019. The number of participants showed a remarkable jump of nearly 50 percent, jumping from 200 in 2019 to 313 in 2020 year.

Good news also poured in during the event as Bengaluru-based Mobile Premier League (MPL) allocated a fund of Rs 37 crore to Indian game developers and studios to develop games for their Indian and global audience.

IGDC 2020 saw significant support from the industry. Unreal Engine / Epic Games were introducing IGDC 2020 sponsors, along with MPL, Facebook, Google, Unity, Hyper Hippo, Gametion, Nazara, Lakshya and Yesgnome. IGDC 2020 held online amid coronavirus fears has attracted 50 exhibitors on the electronic exhibition floor.







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